Super Mario: Lost in Subcon

 is a Super Mario version of Super Yume Kōjō: Doki Doki Panic (which is released in Japan back in 1992) for the Super Atari-Nintendo Video Advanced System, released in 1993. It was remade for the Super Game Boy under the name "Super Mario: Lost In Subcon Deluxe".

Story
Intro (Text in SANVAS, visual in Super Game Boy): Once upon a time, the land of Subcon was conquered by Wart and the 8 bits when 2 children ripped out a page of a book which stated his defeat. However, a man named Imajin and his family saved the land and his siblings, sending the evil one to his defeat. A few years later, he rose to power again and defeated the heroes. With the last of his strength, Imajin used the Dream Machine to send out for help. In the Mushroom Kingdom, Mario had a dream where he found a cavern with a doorway at the end. Upon opening it, he saw Sub-con and the cries of help. After waking up, he, Luigi, Peach, and Toad went out for a walk, where they saw the exact same thing from the dream. Realizing that the inhabitants and captured heroes need help, they went off to a new adventure.

Ending: Mario and co. have saved Subcon, their own heroes, and the family of said heroes. However, this journey turns out to be all just a dream in Mario's head after reading a copy of the book of Subcon.

Expansion of Lost In Subcon Deluxe: Piki and Poki were rereading the original book of Subcon when they noticed a new chapter, which showed Imajin, Lina, Papa, and Mama captured by Wart. Determined to save their brother after what he did for them, they reentered Subcon through the book to save their family. In the middle of their journey, they used Warp Zones to navigate fast, only for them to be captured by the 8 bits. Meanwhile, Mario and co. receive messages from the heroes of Subcon about Wart, the 8 bits, themselves, and their journey to save the land.

Gameplay
Gameplay is exactly the same as Doki Doki Panic, except the run function is implemented.

Players


 * Mario: Ordinary gameplay
 * Luigi: High jump
 * Peach: Floaty jump
 * Toad: Faster run

Items


 * Vegetables: Plucked from the ground or generated by the Dream Machine, thrown to defeat enemies.
 * Mushroom Block: A throwable and reusable block.
 * POW Block: One-use throwable that defeats enemies.
 * Potion: Creates doors to Subspace, a bonus area where the player can access rare items and Warp Zones for a limited time.
 * Mushroom: Certain areas of Subspace only, heals and grants extra health.
 * Coin: Subspace only, pluck them out of the ground, use them for the Bonus Minigame.
 * Heart: Defeat a certain number of enemies to spawn, restores health.
 * Bomb: Explodes after sometime, plucked from ground or thrown by Mouser, harms enemies, player, and destroys blocks.
 * Shell: Plucked from the ground, defeats enemies by sliding.
 * Egg: Shot by Birdo and big variant shot by Robirdo, used to defeat said characters, can be used to cross chasms.
 * Rocket: Plucked from the ground, used to access the next section of certain levels.
 * Cherry: Floating around, collect 3 of them for a surprise.
 * Starman: Spawns after 3 cherries are collected, same as usual.

Non-Playable Characters

 * Imajin: Protagonist of Yume Kojo: Doki Doki Panic and one of Subcon's heroes. When Wart took over the land again, he and his family attempted to stop him, but the villain overpowered them. With the last of his strength, he secretly used the Dream Machine to call for help before Wart took him prisoner. He is held captive in World 7. Appears freed in the ending. In Deluxe, a cutscene has a mirage of him appear before Mario and co. after World 6, having him explain his story of Wart's first conquest on the land.
 * Lina: Imajin's girlfriend and one of Subcon's heroes. Defeated by Wart and held captive by him in World 7. Appears freed in the ending. In Deluxe, a cutscene has a mirage of her appear before Mario and co. after World 5, having her explain what happened to them.
 * Mama: Imajin's mother and one of Subcon's heroes. Defeated by Wart and held captive by him in World 7. Appears freed in the ending. In Deluxe, a cutscene has a mirage of her appear before Mario and co. after World 4, having her explain the power of Wart
 * Papa: Imajin's father and one of Subcon's heroes. Defeated by Wart and held captive by him in World 7. Appears freed in the ending. In Deluxe, a cutscene has a mirage of him appear before Mario and co. after World 3, having him explain who the 8 bits are.
 * Piki and Poki: Imajin's siblings. Originally captured by Wart in Doki Doki Panic. Appears celebrating with Mario and co. after their family and future sister-in-law are saved in the ending. In Deluxe, a cutscene after World 1 shows them finding out what happened to their brother via rereading the book and then entering it to save him and their parents while a cutscene after World 2 has them in a later World, with them navigating where the Warp Zones are, only for them to be captured yet again, but by some of Wart's minions this time.
 * The Subcons: Inhabitants of Subcon. The 7 most powerful ones were captured by Wart to strengthen his powers and to use as bait to capture the ones that defeated him before.
 * Whales: Exclusive to World 4, they act as platforms. They even shoot out spouts of water from their blowholes. The top of the spouts are safe to use as platforms, but the sides of said spouts can harm the player if touched.

Worlds

 * World 1: Grassy Plains. Known to be the entryway of Subcon and also had a peaceful village before Wart took over.
 * World 2: Sandman's Desert. Source of a special component to make dreams and where many residents of Subcon took refuge in the pyramids.
 * World 3: The Great Plateau. Its water is known to put those who drink it into deep sleeps.
 * World 4: Chilly Lake. The water is known to be extremely freezing, but the whales who live there adapted to it.
 * World 5: Danger Plains. This place is known for another village, but they have joined forces with Wart.
 * World 6: Albatoss Desert. A secondary source of dream sand and also where wild Albatosses live without serving Wart.
 * World 7: Sky Palace. Home of the 7 great Subcons and the Dream Machine. Wart set his base there and holds Imajin, Lina, Mama, and Papa captive there too.

Enemies and Bosses
(None of the enemies and bosses can be stomped on. They have to be picked up and thrown to another enemy or get hit by something thrown.)

Enemies

 * Albatoss: Can carry Bob-ombs or players
 * Autobomb: Driven by Shy Guys. These cannons shoot fire, but without a Shy Guy, they're simple cars.
 * Beezo: Dives down and charges forward to attack.
 * Subcon Bob-omb
 * Cobrat: Either wandering around or inside jars. All of them shoot.
 * Flurry: Chases the player, but slips easily.
 * Hoopster: Spiders that climb up and down vines.
 * Subcon Ninji
 * Ostro: Steed of the Shy Guy.
 * Panser (Red stays still, green patrols, and blue chases the player. All of them shoot fire.)
 * Phanto: Cursed masks that guard keys. Until the key is not carried or until it's used, it chases the player. Immune to all except the Starman.
 * Subcon Pidgit: Rides on flying carpets and dips down, giving the player a chance to attack.
 * Green/Spikeless Pokey: Unlike their yellow counterparts, their segments are safe to stand on.
 * Porcupo: Harmful to jump on.
 * Subcon Shy Guy: Red acts like a Green Koopa Troopa while blue acts like a Red Koopa Troopa.
 * Subcon Snifit: Red acts like a Green Koopa Troopa while blue acts like a Red Koopa Troopa. Gray ones jump instead of walk.
 * Spark: Crawls on walls, harmful to touch.
 * Trouter: Fish that jumps up and down from waterfalls. Can be used as platforms, but take caution.
 * Tweeter: Hops on the ground.

Bosses

 * Birdo: Miniboss of most stages. Pink shoots eggs only, red shoots eggs and fire, and green shoots fire only. They need to be hit thrice for them to drop the Crystal Ball and open the Mask Gate of the level. Japan has them being trans female while worldwide has them born female.
 * Mouser: Boss of World 1, this mouse is an expert with bombs. Pick up his own bombs and throw them back at him. Takes 3 hits.
 * Tryclyde: Boss of World 2, this three headed fire-breathing snake who shoots fire. Pick up the Mushroom Blocks and throw them at him. Takes 3 hits.
 * Robirdo (Originally from SMA1): A large prototype of a robotic version of Birdo, which shoots big eggs and is the boss of World 3. Aside from egg shooting, it has a dash attack, which can be dodged by climbing the chains in the boss room and a ground pound attack after losing almost half of its health, Hit it with its own eggs 5 times.
 * Fryguy: Boss of World 4, this fire being wants to make Chilly Lake warmer. He attacks by shooting fire and flying around. Hit him with Mushroom Blocks 3 times. Afterwards, he splits into 4 small Fryguys which lack the ability to shoot fire. Each of them takes 1 hit to defeat.
 * Clawgrip: Boss of World 5, this large crab throws bouncing rocks at intruders. Throw 5 of those back at him to defeat him.
 * Mouser and Whitey (Based off the white Mouser from DDP): Bosses of World 6, Mouser returns for vengeance, and he has Whitey, his albino twin brother to help him. The fight is the same as World 1, except both of them fight at the same time, with Mouser on the left side of the room and Whitey on the right.. Each of them takes 5 hits. Defeat both of them.
 * Magic Mask Gate: Miniboss of World 7-2 before Wart. Its room seems to have no boss, but picking up the Crystal Ball makes it come to life. Hit it with 3 Mushroom Blocks to make it change back to a normal gate.
 * Wart: Final boss and mastermind of the 8 bits. He spits harmful bubbles to attack. The Dream Machine is shooting vegetables. Throw those to him when his mouth is open to deal damage. After 6 hits, he's finished and Subcon is saved.

Development
Coming soon

Gallery
Coming soon

List of Tropes
Coming soon