Yoshi's Island: A Super Mario Story

 is 1995 Super-CD game and the first game of the Yoshi's Island series. This one is a prequel to the Mario franchise. It was remade for the Super Game Boy as Yoshi's Island: A Super Mario Story Deluxe in the year 2002.

Story
Intro: (Both Super CD and Super Game Boy variants have the exact same intro.)


 * Narrator: A long, long time ago... This is a story about Baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
 * Kamek Sr.: "SCRREEEECH!!!"
 * Kamek Sr.: "THE BABIES ARE MINE!"
 * Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NO...
 * Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
 * Kamek Sr.: AAAAAAAAAAKK!!!
 * Narrator: Kamek Sr., the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
 * Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek Sr.'s forces are actively searching the island. Will these two children ever reach their parents safely?

Instruction Booklet Story:


 * This story happened a long time ago...this is a story about a baby and Yoshi...
 * A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins, who are to be delivered to their parents as soon as possible.
 * Suddenly, something appears between the clouds and races towards the stork with blinding speed!
 * "SSCCRREEEEECH!!!", it screams. "These babies are mine!"
 * Snatching only one baby, the creature vanishes into the darkness from whence it came.
 * Oh no! The second baby falls undetected towards the open sea...
 * The kidnapper is Kamek Sr., an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush. Returning to his castle, Kamek Sr. realizes that he missed the other baby. He orders his toadies.
 * "Go forth and find that other baby! Don't let his parents get him back! Ever!!"
 * Meanwhile, the second baby does not fall into the sea after all...it lands safely on Yoshi's back! And right after him drops a map!!
 * This paradise is Yoshi's Island. And on this island lives lots of different Yoshies. These Yoshies are naturally laid back and relaxed, but this a calamity and everyone is in a state of panic. As the Yoshies frantically yell over each other, the baby insistently points at something.
 * Yes! The baby can sense the other baby's location. All the Yoshies quickly agree to help carry the baby to its destination by using a relay system not unlike the old pony express.
 * The Green Yoshi draws first honors.

Gameplay
Gameplay is 2D platforming. Pressing Y lets Yoshi eat enemies, ducking with an enemy in the mouth makes eggs (total of 7), pressing Y again with the enemy makes Yoshi spit it out, pressing A prepares an egg to be launched (with a target system, can be canceled by ducking), L and R while an egg is prepared lock on a specific angle, A again throws the egg, holding B midair lets Yoshi flutter jump, Up and Down on the d-pad moves the camera in the respective direction while Yoshi looks up or ducks, and pressing Down in midair enables a ground pound. Each level changes between different Yoshis who carry Baby Mario. If they get hit, the baby is encased in a bubble while crying and a countdown begins, where the player must get him back before the timer runs out, which then shows the Toadies taking Baby Mario away, losing a life. The timer refills up to 10, but it can be extended by stars and Middle Rings (10 points per ring, acts as checkpoints).

Powerups and Items:
(Beating a level with all 5 Flowers, all 20 Red Coins, and with a full health of 30 results into a 100% score.)
 * Helicopter Yoshi Transformation: Fly with the d-pad. Hit the Yoshi Block before time runs out to progress.
 * Mole Tank Yoshi Transformation: Dig through certain dirt with the d-pad. Hit the Yoshi Block before time runs out to progress.
 * Submarine Yoshi Transformation: Move underwater with the d-pad and shoot torpedoes with the Y button. Hit the Yoshi Block before time runs out to progress.
 * Train Yoshi Transformation: Move with the d-pad, press up when near a train track painting to enter the track and reach new areas, which also gives you the ability to boost via Y or B to outrun the menaces in the walls. Hit the Yoshi Block before time runs out to progress.
 * Car Yoshi Transformation: Speed away with the d-pad and raise yourself with B to avoid enemy contact. Hit the Yoshi Block before time runs out to progress.
 * Powerful Mario: When a Super Star is touched, the current Yoshi is encased in an egg while Baby Mario gains a cape, invincibility, and the abilities to run on walls and glide with said cape. Collecting more Super Stars extends the transformation's duration.
 * Ski Yoshi: In certain snow levels, entering a house lets Yoshi acquire skiing gear to ski down mountains while Baby Mario dons a winter cap. Jump when there are certain ramps and hills as well as obstacles.
 * Snowball Yoshi: Failing to jump at certain points as Ski Yoshi encases them and Baby Mario in a snowball, which grants invincibility at the cost of being unable to control them or jump for a short time.
 * Melons: Green lets Yoshi shoot seeds, red lets them breathe fire, and blue lets them breathe freezing ice.
 * Stars: Gives Yoshi extra time to retrieve Baby Mario. One second and point per star. All enemies onscreen turn into stars if the Middle Ring is touched.
 * Flowers: 5 are hidden in each level, with each worth 10 points. Collecting all 5 gives an extra life.
 * Red Coins: 20 are hidden in each level. One point per coin.
 * POW Block: Defeats all enemies by turning them into stars. Can be used thrice.
 * Post: Ground pound to reveal secrets.

Non-Playable Characters

 * Baby Mario: A young boy who's destined to be a hero, he is carried by the Yoshis to save his brother. When Yoshi is damaged, he is encased in a bubble and cries for help, giving the player a limited time to get him back by touching him or it leads to losing a life.
 * Baby Luigi: A young boy who's also destined to be a hero, he was captured by Kamek Sr. Baby Mario and the Yoshis are on the way to save him.
 * Stork: One of the baby-delivering storks, this one was delivering Baby Mario and Luigi. However, Kamek Sr. intervened and captured the latter baby and despite the stork's attempt to fight, they were captured too.
 * Poochy: A friendly dog that follows Yoshi across dangerous terrain and can be mounted to cross said terrain. When mounted, press left or right to dictate where Poochy should go.
 * Melon Bugs: Can roll up into balls and used to defeat enemies via turning them to eggs or spitting them to make them roll.
 * Huffin Puffins: Friendly birds that walk with chicks. Hitting the mother bird will make her run away, letting Yoshi use the chicks like eggs only for the level they're obtained. They act like boomerangs when thrown and can hit any surface only 3 times, with the 4th making them go offscreen, Cancelling a throw for chicks will make one of the chicks run away. If the level is beaten, any chicks will fly away.
 * Muddy Buddies: Strange creatures that stick to a Yoshi's feet, letting them traverse safely across spikes. Ground pounds make the Buddy leave.
 * Roger Lift: A water spirit that wears a platform as a hat. When Yoshi gets on the platform, it moves and stretches in different directions.
 * Blarrgwich/Support Ghost: A friendly Blargg spirit that wears a platform as a hat. When Yoshi gets on the platform, it moves up and down.

Worlds

 * World 0/Welcome to Yoshi’s Island (Introductory Level)
 * World 1 (Same as OTL)
 * World 2 (Same as OTL)
 * World 3 (Same as OTL)
 * World 4 (One of the two worlds never seen IOTL, where it has desert levels)
 * World 5 (was known as World 4 IOTL)
 * World 6 (was known as World 5 IOTL)
 * World 7 (One of the two worlds never seen IOTL, where the first half of this world has snow levels, while the second half has lava levels)
 * World 8 (was known as World 6 IOTL)

Enemies
Most can be eaten, stomped on, or be defeated with eggs.
 * Shy Guys (Aside from the normal kind, some of them walk on stilts, Woozy Guys jump, Spear Guys are immune except at their backsides or when they're eaten with some of them dancing without a shield, Stretches spit seeds when stomped on and are immune to stomps, Fat Guys produce large eggs when eaten, Flamer Guys let Yoshi shoot fire, Mace Guys swing Maces, Mufti Guys are disguise masters, Train Bandits chase after trains in the walls, Boo Guys float around with some of them charging up special maces known as Tekkyū Dosun, and Fly Guys are peaceful item carriers with a whirly variant that drops coins and 1-Ups when hit enough times.)
 * Crayzee Dayzees: These walking flowers can survive being spat out unless they collide with another enemy. Bubble Dayzees are purple and blow bubbles that trap enemies to protect themselves.
 * Snifit (This time, the bullets can pass through walls.)
 * Bullet Bills (This time, they're green. Yellow ones can bounce off walls they touch and are known as the Bouncing variant.)
 * Baron von Zepplin: Balloons that carry items or harmful stuff. Defeating them drops the thing held or in the scenario of harmful stuff, the enemy drops it when above Yoshi.
 * Goomba
 * Koopa Troopa/Beach Koopa
 * Lakitu (This time, the cloud variant uses an aim system similar to Yoshi's to throw Spinies. There are also Lakitus that attempt to attack from behind walls (Wall variant) or even from the water (Aqua variant). The lightning bolts of Thunder Lakitus can set the ground on fire too.)
 * Fang: A bat that acts like Swoopers
 * Chain Chomp (The normal variant can be defeated by using a POW Block. Giant variants include Incoming Chomps which jump from the background and destroy the ground as well as Shark Chomps, which give chase and destroy certain parts of the ground.)
 * Bandit: Thieving enemies that snatch Baby Mario. 6 eggs/1 Ground Pound does the job. Some of them hold Red Coins and are known as Coin Bandits, which are distinguished by an orange robe as opposed to blue.
 * Boo (This time, they and their big variant can be defeated when they're hit by an egg while Yoshi faces away from them.)
 * Flutter/Flying Wiggler: These Wigglers sport butterfly wings, but retain their anger issues from their caterpillar days. Defeat them with the tounge or a ground pound.
 * Bumpty: Invincible penguins that push Yoshi around.
 * Goonie: Ridable birds that fly around. Spit them out and they become Flightless Goonies, making them lose their wings and ridability. Some of them are fat and bounce rather than fly, making them Hefty Goonies, with their flightless variant being Bowling Goonies, which are defeated with a ground pound. Some of them are Skeletal Goonies, with the normal variant defeated immediately if jumped on.
 * Needlenose: A common projectile of enemies, green ones bounce while yellow ones pop when they hit something.
 * Wild Piranha: Piranha Plants that skip the pipe and bite away by looking small, but revealing their true nature by growing their heads when Yoshi approaches. 1 egg beats them. Wild Ptooie Piranhas take 3 hits, start out green (to yellow to red), and spit Needlenoses instead while Propeller Piranhas (Hootie the Blue Fish in this game) are blue and patrol a set path, with their only true weakness being POW blocks.
 * Fire Bar: This time, it rotates in 3D instead of a 2D circle.
 * Dangling Ghost: Swings back and forth while hanging from the ceiling. Eggs make them retract.
 * Gusty: Moves in a straight line.

Bosses

 * Burt the Bashful (Fortress Boss of World 1)
 * Salvo the Slime (Castle Boss of World 1)
 * Bigger Boo (Fortress Boss of World 2)
 * Roger the Potted Ghost (Castle Boss of World 2)
 * Prince Froggy (Fortress Boss of World 3)
 * Naval Piranha (Castle Boss of World 3)
 * Count Fang (Fortress Boss of World 4)
 * Six-Face Sal (Castle Boss of World 4)
 * Marching Milde (Fortress Boss of World 5)
 * Hookbill the Koopa (Castle Boss of World 5)
 * Sluggy the Unshaven (Fortress Boss of World 6)
 * Raphael the Raven (Castle Boss of World 6)
 * Snifberg the Unfeeling (Fortress Boss of World 7)
 * Moltz the Very Goonie (Castle Boss of World 7)
 * Tap-Tap the Red Nose (Fortress Boss of World 8)
 * Baby Bowser (Castle Boss of World 8)
 * Kamek Sr. (who is Kamek’s father ITTL) (Final Boss of World 8)