Super Mario Origins

 is a return to the 2D platforming origins of the Super Mario series released in 2004 for the Nintendo DS.

Story
Intro: All was peaceful in the Mushroom Kingdom, but Tatanga the Mysterious Spaceman is out to wreak some havoc across the Mushroom Kingdom and in the process, he kidnapped Princess Daisy once again too! Now, it’s up to Mario, Luigi, Toad, and Princess Peach to stop Tatanga at all costs!

The rest of the story: Over time, the heroes battled familiar faces and new ones. They even bumped into Wario and Waluigi who were trying to steal their power-ups for an unknown reason. After defeating Bowser and Bowser Jr., they snap out of it and tell the heroes about Tatanga's takeover. At the final place, it turns out Wario and Waluigi were trying to steal power-ups so they can stop Tatanga who is trying to get back at Wario through his own independent conquest. The thieves failed to stop him, but Mario, Luigi, Peach, and Toad did and saved Daisy.

Gameplay
Gameplay is similar to NSMB, but the graphics are more akin to SMW. Wall jumps, ground pounds, and triple jumps are converted into the 2D format. The item slot also returns by tapping it to use a stored power-up. Unfortunately, the slot is useless in certain bonus areas/shortcuts where the gameplay is in the touchscreen of the DS while the HUD and item slot is at the top screen. However, most level areas have the gameplay at the top and the HUD and slot at the touchscreen.

Players

 * Mario - Balance
 * Luigi - High jump, but with slipping
 * Princess Peach Toadstool - Low, but floaty jump
 * "Toad" - Swift running, but poor swimming.

Power-ups

 * Super Mushroom
 * Fire Flower
 * Starman
 * Mini Mushroom - Shrinks the player down to the size of a Micro Goomba. You can run on water and access special areas, but one hit makes you lose a life and your stomp power is halved, meaning a ground-pound is equal to a normal stomp in this state.
 * Mega Mushroom - Turns the player into an invincible giant for a short while. Smash blocks and enemies to fill the Mega Meter, with 5 segments that provide a 1-Up per filled segment after the powerup wears off. In Mega form, most enemies can be defeated in a single hit.
 * Ice Flower
 * Blue Shell - This wearable shell allows the player to protect themselves from normal enemy contact and attack when they duck, more precise swimming, and pressing down while running allows them to perform a shell dash to defeat enemies and destroy bricks. It can only be attained from hitting a Red ? Block, a Toad House, and defeating a lone Hammer Bro.
 * Power Carrot (Returning from SML2) - This familiar carrot gives the player rabbit ears. Pressing the jump button repeatedly allows gliding. It also grants the power to jump higher this time.
 * 1-Up Mushroom

Friendly NPCs

 * Princess Daisy - Princess of Sarsaland, she was kidnapped by Tatanga as an attempt of him trying to prove himself after he failed the first two times, which were him hired by Wario.
 * Toadsworth - Advisor of Peach, he hosts Toad Houses, which are reconfigured. Red houses use a random block to determine which power-up goes in the item slot, green ones have blocks with special cards to determine 1-Ups gained, large yellow ones have Mega Mushrooms, and there's a rare blue one that changes the GUI's background by buying said backgrounds with Star Coins.
 * Professor E. Gadd - Scientist and paranormal expert, he hosts shops where any item can be bought for high prices. He was working on a special animal-like robot known as Digit-Tail, until Tatanga stole it and modified it into a mass-produced superweapon.
 * Dorrie - Returning from SMCW, he gives players a ride across poisonous water.
 * Kyodai Hanachan/Giant Wiggler - Giant Wigglers that are not bothered by stomps. Touching them hurts the player, but their backs can be used to bounce up to higher ground.
 * Phantom Hand - Floating hands that point towards invisible blocks.
 * Bowser and Bowser Jr. - King and prince of the Koopa Kingdom, Tatanga took over and made them his slaves.
 * Yoshi - A familiar friend, he hangs around with E. Gadd to give special tips.

Worlds

 * 1) World 1 (Grasslands) (was known as Mushroom Plains ITTL)
 * 2) World 2 (Desert) (was known as Pipe Desert ITTL)
 * 3) World 3 (Beach) (was known as Tropical Shores ITTL)
 * 4) World 4 (Temple/Forest) (was known as Treetop Temple ITTL)
 * 5) World 5 (Snow) (was known as Vanilla Lake ITTL)
 * 6) World 6 (Mountains/Factory) (was known as Mechanical Mountain ITTL)
 * 7) World 7 (Sky) (was known as Sky Gateway ITTL)
 * 8) World 8 (Volcanic/Badlands) (was known as Volcanic Darkness ITTL)

Enemies
This is a W.I.P. right now.

New enemies are marked with an asterisk (*).

Goombas

 * Goomba
 * Goombrat
 * Mini Goomba - This time, they can emerge from small pipes. While most forms can defeat them by touching them, mini forms have to stomp them, which works.
 * Paragoomba
 * Paragoombrat

Koopas

 * Koopa Paratroopa
 * Koopa Scubatroopa
 * Koopa Troopa
 * Crocokoopa

Plants

 * Piranha Plant
 * Super Piranha Plant - A giant Piranha Plant that bites away and takes 3 fireballs to defeat.
 * Fire Piranha Plant/Venus Fire Trap
 * Ice Piranha Plant/Venus Ice Trap

Shelled Goons

 * Buzzy Beetle
 * Lakitu
 * Snow Spike
 * Spike Top
 * Spiny
 * Spike - This time, the spike balls are bound by gravity.
 * Thunder Lakitu

Weapon Bros.

 * Biggerang Bros.
 * Blazing Bros.
 * Boomerang Bros.
 * Fire Bros.
 * Frostbite Bros.
 * Ice Bros.
 * Hammer Bros.
 * Sledge Bros.

Ammunition Goons

 * Banzai Bill
 * Bob-omb
 * Bullet Bill
 * Kab-omb - When it touches any form of fire, it ignites like a Bob-omb and explodes while walking when ignited. Stomp on it to defeat it safely.

Grassland Goons

 * Flaptor
 * Hop-Chop
 * Shy Guy

Desert Goons

 * Blockhopper - An enemy that resembles 2 bricks and an ? block. Can be distinguished by the stationary "?". Ground pound on it. If the ? block is ground pounded, a coin or power-up is dropped.
 * Fire Snake
 * Pokey - This time, the segments are vulnerable to fire and attacking the head defeats the entire enemy.

Aquatic Goons

 * Blooper
 * Blooper Baby
 * Blooper Nanny
 * Cheep Cheep
 * Cheep Chomp - Giant purple Cheep Cheeps that attempt to eat the player underwater. Being eaten by it counts as losing a life.
 * Deep Cheep
 * Mega Cheep Cheep - A bigger Cheep Cheep
 * Mega Deep Cheep - A bigger Deep Cheep
 * Mega Maw-Ray/Unagi - A Maw-Ray with its original debut size, it acts like a normal one in some levels, but chases the player in other underwater levels. Completely invincible.
 * Skeeter - Can now drop bombs that can be destroyed with fire.
 * Spike Bass - A giant fish with spikes that acts like Boss Bass. Fireballs finish it, but a new one replaces the defeated one after some time.
 * Sushi - This time, fire can defeat them.
 * Maw-Ray/Unagi - Smaller than in Super Mario Castle World, they either swim around or live in small areas to bite. Mega Mushrooms and Starmen defeat them.

Forest Goons

 * Scuttlebug - This time, they drop out of the sky while hanging from their webs. Some of them drop to the ground after some time.
 * Squiggler - A tiny Wiggler that can be stomped without angering it.
 * Wiggler

Snowy Goons

 * Moneybags
 * Snailicorn - A snail-like creature that attempts to ram the player using its horn. It cannot be stomped, but stomps can push it back off a cliff.
 * Snow Pokey

Mountain Goons

 * Chain Chomp

Sky Goons

 * Flame Chomp
 * Flaptack (Original debut IOTL is Super Mario Galaxy 2) - A short fat blue bird with a spike on its head. If the player gets underneath it, it will turn upside down and slam itself on the ground like a Flaptor. However, the spike mainly for defense against stomps gets it stuck in the ground, leaving its belly vulnerable to being stomped. The spike also lets its attack destroy certain blocks such as bricks and clouds.

Volcanic Goons

 * Crowber - Crows that swoop at high speeds to the player. Can be stomped.
 * Volcanic Debris - Fiery rocks that fall out of the sky only in Worlds 6 and 8.

Ghost House Goons

 * Balloon Boo - A large Boo that deflates to normal size when it chases you. However, when it's stationary, it inhales air to become large again. Shell dashes deafeat them.
 * Boo - Can now be defeated by shell dashes.
 * Broozer - A ghoul that chases the player and can destroy many blocks (except ground blocks) by punching. 3 stomps or a single fireball defeat it.
 * Splunkin - A walking jack-o-lantern. 2 stomps or a fireball defeat it, but stomping it the first time angers it and makes it walk faster.

Temple Goons

 * Big Whomp - A larger Whomp that walks around.
 * Whomp - This time, they hang around in the background and if the player is in line of sight, they do their thing.

Factory Goons

 * Robo-Goomba - Immune to fire and ice except in the case of lava, this robot replica takes two stomps to defeat. However, stomping it ones damages it and it begins to walk around erratically.
 * Robo-Koopa Troopa - Immune to fire and ice except in the case of lava, this robot replica can perform a shell dash when it charges enough. Upon hitting a wall, it turns back into normal mode and walks around to charge up.
 * Robo-Koopa Paratroopa - Immune to fire and ice except in the case of lava, this robot replica can perform a locked-on air dash when it charges enough. Upon hitting a wall, it turns back into normal mode and flies around to charge up.

Tower/Castle Goons

 * Amp
 * Ball 'N' Chain
 * Burner
 * Dry Bones
 * Fire Bar
 * Giant Spiked Ball - A bigger Spiked Ball that destroys blocks and other Spiked Balls. Only Mega Mario can defeat it.
 * Lava Bubble
 * Spiked Ball - Only Mega Mario and Giant Spiked Balls can destroy it.
 * Super Dry Bones - A big Dry Bones that is immune to stomps and must be ground pounded to fall apart. It still has the other weaknesses of a regular Dry Bones.
 * Big/Super Thwomp - A bigger Thwomp that can smash tough blocks that a regular Thwomp can't break.
 * Thwomp

Bosses
1 stomp = 3 mini ground pounds = 3 fireballs = 1 shell dash. Regular ground pounds deal double the damage of a normal stomp while the Mega Mushroom form defeats all bosses in 1 strike.
 * 1) Digit-Tail (Recurring tower boss): An animal-like robot with a multipurpose tail created by Professor E. Gadd, but was stolen and under control by Tatanga. Its attack method is to charge ahead. Stomp on it 3 times. Later encounters have the boss begin to shoot lasers from its tail, have spikes on its head, and shoot shells. In the battles where it has spikes, stomp on the shell and throw it back at them to disable it for a few seconds, which retracts its spikes.
 * 2) Wario and Waluigi (Recurring map bosses): Sometimes, one of these thieves attack on the map, triggering a battle. Wario uses his Wario Land moves and is more likely to appear when Mario is the player while Waluigi has a similar pattern, but based off his moves and is more likely to appear when Luigi is the player. Defeating any of them gives the player a power-up that goes to their item slot. If the player loses, they do not lose a life, but instead, they lose the power-up in their item slot.
 * 3) Heat-Beast (Castle boss of World 1): Returning from TLoWZ, this monster has new tactics. The battle is mostly the same, but now, it launches 3 flying fireballs at a time.
 * 4) Mummipokey (Castle boss of World 2): A mummified Pokey, it attacks by digging under the ground, popping out, and spitting rocks. Stomp on it 3 times. The segments range from at at least to to a maximum of 5, requiring wall jumps in some cases.
 * 5) Cheepskipper (Castle boss of World 3): A large Cheep Cheep, it swims and jumps like Boss Bass. However, it can bounce along the bridge for a short while before it returns to the water.. When it's bouncing, stomp on it and it submerges again. Stomp it 3 times and its defeat it. 3 normal Cheep Cheeps assist the boss by jumping too.
 * 6) Goomboss (Castle boss of World 4): Returning from Castle World, he's back for more, except this time, he got ahold of a Mega Muhroom and enlarged himself. Defeat him by ground pounding his head 3 times. However, due to his size, the player needs to activate switches that raise platforms that allow them to reach the top of his head or instead do wall jumps to reach the top of his head.
 * 7) Petey Piranha (Castle boss of World 5): Back from Super Mario Sunshine, this one is the real Petey and not a paint clone. He flaps his leaves to fly and after a short while, he falls down and bounces. When he stops bouncing, stomp his torso. 3 stomps finish him.
 * 8) Monty Tank (Castle boss of World 6): A regular Monty Mole piloting an experimental tank designed by Tatanga, he uses the power of Bullet Bills and Bob-ombs to fight. When he's exposed, stomp him. However, stomping him raises the tank and has it go ballistic with the Bullet Bills for a short while. Stomp on him 3 times.
 * 9) Lakithunder (Castle boss of World 7): Back for revenge ever since The Legend Of the Warp Zone, his fight is the same, except this time, he can call for back-up by summoning Lakitus and Thunder Lakitus to help him out.
 * 10) Hijacked Bowser & Bowser Jr. (Castle bosses of World 8): King and prince of the Koopa Kingdom, they have been mind-controlled. Bowser Jr. fights the same way as Digit-Tail, except it's only the shell throwing and shell duck attacks while Bowser has the same tactics from SMB1. Defeat them individually or defeat both of them by hitting the switch behind them, causing them to fall down.
 * 11) Original Digit-Tail (Second tower boss of World 8): Unlike the previous Digit-Tails, this one is the model Tatanga stole and the others were mass-produced copies. Due to this being the original, it takes 3 hits like the others. However, it'll summon robot enemies for assistance and even copy attacks from Mummipokey (the rock shoot, but faster), Cheepskipper (the bounce, but it's immune when bouncing), and Monty Tank (the Bullet Bill-firing spin, but with Bob-ombs thrown in).
 * 12) Tatanga (Final boss of World 8 and the Game itself): The spaceman returns once more. His tactics are a combination of his Super Mario Land 1 and 2 encounters, wherein here, he fires cannonballs that split into 3 and he divebombs. When he divebombs, stomp on him 5 times. Phase 2 is in the next room, wherein he is piloting a Bowser-based mech. The fight is similar to Bowser's fight, except he can use attacks from Super Mario Land 1 and 2's own bosses (except Wario's and his own attacks in both games). To defeat him, hit the switch by dodging enough to get over him or wait until he jumps. However, the switch is guarded, and the barrier is broken when it gets damaged enough. Once the barrier's gone, hit the switch to send the mech down and save Daisy.

Development
Coming soon

Gallery
Coming soon

List of Tropes
Coming soon