Super Mario Bros. 2: The Legend of the Warp Zone

Super Mario Bros. 2: The Legend of the Warp Zone is the sequel to Nintendo's Super Mario Bros. for the Atari-Nintendo Advanced Video System. Released in 1987, this take on SMB2 is different from reality's Lost Levels and SMB2USA/Doki Doki Panic and it is more like reality's SMB3. It was remade for the Super Game Boy in 1999 as Super Mario Bros. 2 Deluxe, the NNG equivalent to Super Mario Advance 4.

Title Screen Intro (Also in the instructions and as an animated intro in SMB2 Deluxe)
Once upon a time, the evil Koopa King Bowser kidnapped Princess Toadstool of the Mushroom Kingdom, but two plumber brothers by the names of Mario Mario and Luigi Mario stopped his conquest and saved the princess. However, a new chapter in this epic tale is about to begin...

One day at the Mushroom Kingdom, something strange has happened there, and it is not the princess being kidnapped by someone else this time. Instead, Warp Pipes were going out of control, with new ones sprouting out of nowhere and some rerouting to wrong destinations. Apparently, other kingdoms have pipe problems too. The council realized it has something to do with the mysterious Warp Zone. Now, the Warp Zone is a very special place, especially for warping through locations. The Mario Bros., Mario and Luigi, used it to skip certain worlds in their previous adventure. But this time, it was taken over by a familiar menace.

The thought-to-be-gone Bowser is behind this! With the help of the mysterious mastermind of the Koopa Troop, he tinkered with the Warp Zone and used it to send his army across other kingdoms! Mario has no idea on what to do, but he knew that he has to stop them! He and Luigi learned from Princess Toadstool that they have to find the seven Warp Wands which are now in the hands of seven different dark guardians, who used the wands to transform the rulers of the lands into animals and feeble creatures, rendering them unable to fight. They also hold the keys to the Koopa Kingdom. If all else fails, who knows what will happen to the Warp Zone. It'll most likely be destroyed along with other kingdoms including the Mushroom Kingdom!

Now get ready! Mario and Luigi are about to begin a new adventure. Joining them is Princess Toadstool and a scared, but just-hearted Toad in their quest. to bring the Warp Zone back to normal and stop the Koopa Troop. Three Questions remain. Who are the dark guardians? Is Bowser actually the true king of the Koopa Troop? And who is the true mastermind behind the Troop itself? Find out as the story unfolds. Meanwhile, Prince Haru of the Flower Kingdom follows them in secret out of vengeance to Mario for stealing the princess away from him and anger to the others while planning to take the credit for himself.

The Rest of the Story
The heroes travel throughout the kingdoms, saving them and defeating the guardians. Along the way, they battle Prince Haru several times since he plans to steal their keys and the wands to take down the Koopa Troop and claim victory for himself. At the middle of the Pipe Maze, they found out that the Warp Zone was actually stolen and the one manipulating the pipes was a fake! They then travel to the Trials of Darkness, where they battle Bowser and then find out who the mastermind is: Lord Vengeance. It turns out after the events of the previous game, he offered Bowser's help while in reality, he was manipulating the Koopa Troop to do his bidding. After the final battle, the Warp Zone is returned and peace is attained. Bowser on the other hand goes on a journey to save others and clear his kingdom's name.

Gameplay
Overall, it uses elements from Mario 3 with a mix of SMB2USA's capability to pick things up with Down + B while standing on top.

Players

 * Mario-The main hero. His stats are a balance.
 * Luigi-The brother. He can jump higher than others at the cost of slipping.
 * Princess Peach Toadstool-The ruler of the Mushroom Kingdom. Can float in the air at the cost of a lower jump.
 * "Toad"-A scared, but just-filled Toad of the Mushroom Kingdom. Can run faster at the cost of poor swimming without a certain powerup.

Power-ups

 * Super Mushroom - Grants player protection against an extra hit.
 * Fire Flower - Grants player fire power. Press B to throw fire. Some enemies are immune.
 * Starman - Grants temporary invincibility to anything except bottomless cliffs, lava, and platform squash. Also allows the player to defeat most enemies.
 * Super Leaf - Turns player into raccoon form. Press B to spin tail and to fly, run to fill the P-Meter and once it's full, press A repeatedly to fly for sometime.
 * Tanooki Suit - Suits up player as a tanooki. Similar to the Super Leaf, but holding Down + B turns the player into a statue for a short time for defense.
 * Frog Suit - Suits up player as a frog. Speed is lowered, but swimming is improved. The suit's hopping capabilities prevent slipping.
 * Hammer Bros. Suit - Suits up player as a Hammer Bro. Press B to throw a hammer and hold Down to duck and nullify fireballs.
 * Ice Flower (Originally from NSMBWii and Partners in Time) - Grants player ice power. Press B to throw special snowballs that freeze enemies and lets the player throw them. Can nullify fireballs.
 * 1-Up Mushroom - Gives the player an extra life.
 * P-Wing - A modified Super Leaf powerup that can be equipped only on the map. It allows the player unlimited flight for one level until they get hit or beat the level. If level is beaten, it turns the player back to a regular raccoon form.
 * Music Box (Map Only) - Puts map encounter enemies to sleep for a limited time on the map.
 * Warp Whistle (Map Only) - Lets players go to a second Warp Zone ("World 9") and skip worlds. Using it in World 1 lets you go to Worlds 2-4, using it in Worlds 2-6 let you go to 5-7, and using it in Worlds 7-8 or even at World 9 itself will let you go straight to World 8.
 * Goomba's Shoe - Lets the player walk on certain hazards and stomp on unstompable enemies.
 * Ice Block - Looks like a blue brick block, but can be picked up and thrown as a projectile.

Friendly NPCs

 * The Council of 8 - 8 Toads that figure out what is going on.
 * The kings - Each of them holds a wand, but the guardians used said wands to enhance themselves and turn the kings into animals. The kings are Shrub, Heat, Tide, Height, Emperor Ed, Windbag, and Bolt.
 * Link - Straight from The Legend of Zelda, appears in Grass Land.
 * Sultan - The other ruler of Desert Hill.
 * King Mackerel - King of Mertropolis and the other ruler of Ocean Side.
 * Holly - Daughter of King Mackerel.
 * Prince Hugo - Son of King Height.
 * Pit - Straight from Kid Icarus, appears in Sky World.
 * Wizard King of The West - Ruler of the ground area of Sky World and maker of the wands and a certain robot.
 * Popo and Nana - Straight from Ice Climber, appears in Iced Country.
 * Samus - Straight from Metroid, appears in Pipe Mountains.

Worlds

 * 1) World 1: Grass Land. Neighbor land of the Mushroom Kingdom. Known for its lush trees and beautiful scenery, it was taken over by T-Ent-T, who transformed King Shrub into a laborador. Link explains the situation.
 * 2) World 2: Desert Hill. Neighbor land of Sarsaland. Known for its rare treasures and pyramids, it was taken over by Djimity, the genie of the Item Box, who transformed King Heat into a spider. The Sultan explains the situation.
 * 3) World 3: Ocean Side. Known for its fresh waters and clean sand, it was taken over by the Aqua Twins, who transformed King Tide into a Spike and kidnapped Princess Holly Mackerel of Mertropolis. At the surface castle, King Mackerel explains the situation.
 * 4) World 4: Gigantic Jungle. Known for its huge features and 2 special islands where one has tiny objects and the other has size-doors, it was taken over by Ursus the Eagle by using a robot named Talos 2.0 and transforming King Height into a dinosaur and his son Prince Hugo into a poodle. A giant Toad explains the situation.
 * 5) World 5: Sky World. Known for its specialized clouds and the source of magic wands, it was taken over by Lakithunder, who transformed Emperor Ed into a vulture and captured the Wizard King of the West for the dark guardians to learn how the wands are used. Pit explains the situation.
 * 6) World 6: Iced Country. Known for its sweet snow and everlasting ice, it was taken over by Cold-lossal, who transformed King Windbag into a seal. Popo and Nana explain the situation.
 * 7) World 7: Pipe Mountains. The Warp Zone lies there, guarded by the mysterious Pipe Maze. King Bolt is transformed into a Venus Fire Trap and Samus is there to warn the heroes of a danger within the maze. Strangely, there is no dark guardian for this kingdom... or is there one in secret?
 * 8) World 8: Trials of Darkness. Location of the Koopa Kingdom with a gate locked by 7 keys. Bowser and the mysterious mastermind are there.

Goombas
Defeat them with a stomp.
 * Giant Goomba - Exclusive to World 4, but still as weak.
 * Goomba - Your average enemy that can be stomped.
 * Goombrat (The Goombrats debuted in New Super Mario Bros. U IOTL) - Turns around when near a ledge.
 * Micro-Goomba - They are dropped from Winged Goombas and slow down the player.
 * Shoe Goomba - They wear special shoes that protect them. Hit them from underneath to make them lose the shoe and have it usable for the player.
 * Winged Goomba - Red ones simply jump while brown ones can fly and drop Micro-Goombas.
 * Winged Goombrat (The Winged Goombrats debuted in New Super Mario Bros. U IOTL) - These can jump higher than a Winged Goomba.

Koopas
Stomp them and kick their shells.
 * Giant Koopa Troopa - Exclusive to World 4, but still as weak. Red ones turn at ledges while green ones walk down.
 * Koopa Paratroopa - Red ones can fly while green ones can only jump.
 * Koopa Scubatroopa (Underwater versions of Koopa Troopas) - Red ones can swim up and down while green ones swim left and right.
 * Koopa Troopa - Red ones turn at ledges while green ones walk down.

Plants
Only projectiles, tail attacks, statues, and shoes can defeat them.
 * Fiery Nipper Plant - Looks like an ordinary Nipper, but it can spit a wave of fire.
 * Fire Piranha Plant - Looks like a Piranha Plant, but shoots a fireball towards the player
 * Giant Piranha Plant - Exclusive to World 4, but still as weak.
 * Ice Piranha Plant (The Ice Piranha Plants debuted in New Super Mario Bros. U IOTL) - Acts like a Fire Piranha Plant, but it shoots ice balls that not only harm the player, but freeze them too.
 * Muncher - An invincible plant that keeps on chomping. Can be bypassed with a Goomba's Shoe. Some of them live in pipes and move up and down in a certain pattern.
 * Nipper Plant - A small white plant that can jump if the player jumps.
 * Piranha Plant - Lives in pipes and tries to bite anyone that jumps at the wrong time.
 * Ptooie - Piranha Plants that walk around and blow spike balls.

Shelled Goons
Shelled people apart from Koopas.
 * Bush Lakitu - They are like Pipe Lakitus, except they hide in the bushes
 * Buster Beetle - A Buzzy Beetle that can pick up ice blocks and throw them to attack.
 * Buzzy Beetle - Like a Koopa Troopa, but fireproof.
 * Lakitu - Rides a cloud and throws Spiny Eggs. Can be stomped.
 * Parabeetle - Buzzy Beetles that can fly and support the player on their backs. Their basic function is as platforms, but can still be defeated.
 * Pipe Lakitu (The Pipe Lakitus debuted in Super Mario World IOTL) - Hides in a pipe, and when they emerge, they throw a Spiny Egg before hiding.
 * Snow Spike (The Snow Spikes debuted in New Super Mario Bros. IOTL) - Similar to a Spike, but they throw snowballs that are affected by gravity and are exclusive to World 4.
 * Spike - Throws flying spike balls from their mouths. Can be stomped.
 * Spiny - An unstompable enemy with spikes on their shells. Modified stomps and other powerups defeat them.
 * Spiny Egg - Thrown by any Lakitu, they turn into Spinies upon landing. They possess the same weaknesses as their hatched versions.
 * Thunder Lakitu (The Thunder Lakitus debuted in Super Mario World 2: Yoshi’s Island IOTL) - Flies on a cloud and sends down lightning bolts.

Weapon Bros.
They attack in pairs and they can be stomped.
 * Boomerang Bros. - Throws a boomerang that returns to them.
 * Fire Bros. - Spits fire.
 * Hammer Bros. - Throws hammers in an arc.
 * Blazing Bros. (The Blazing Bros. debuted in Super Mario Maker 2 IOTL as Heavy Fire Bros.) - Spits fire and causes a shockwave that stuns the player if they're on the ground when it lands.
 * Ice Bros. (The Ice Bros. debuted in New Super Mario Bros. Wii IOTL) - Spits snowballs.
 * Sledge Bros. - Throws hammers and causes a shockwave that stuns the player if they're on the ground when it lands.

Grassland Goons
They can be stomped.
 * Antotto (The Antottos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Antlets ITTL outside of Japan) - Giant ants that march back and forth.
 * Flaptor (The Flaptors debuted in Captain Toad: Treasure Tracker IOTL) - Birds that fly around, but attempt to slam on the ground if the player is under them.
 * Monty Mole (The Monty Moles debuted in Super Mario World IOTL) - Pops out of the ground and chases the player.
 * Shy Guy - Red ones walk off ledges and face the player upon landing while pink ones turn around.
 * Tweeter - Hops across the ground.

Desert Goons

 * Angry Sun
 * Chain Chomp
 * Dokanto (The Dokantos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cannon Antlets ITTL outside of Japan)
 * Fighter Fly
 * Fire Snake
 * Nokobon (The Nokobons debuted in Super Mario Land IOTL) (Known as Bombshell Koopa ITTL outside of Japan)
 * Pile Driver Micro-Goomba
 * Pokey
 * Scarabby (Scarab beetle-like enemies that act like Hoopsters)
 * Snifit

Aquatic Goons

 * Baby Cheep
 * Big Bertha
 * Blooper
 * Blooper Nanny with Blooper Babies
 * Boss Bass
 * Cheep Cheep
 * Clampy (The Clampys debuted in Super Mario Galaxy IOTL) (Its design will come from “Super Mario Bros.: The Great Mission to Rescue Princess Peach!” for this game)
 * Deep Cheep (The Deep Cheeps debuted in New Super Mario Bros. IOTL)
 * Gunion (The Gunions debuted in Super Mario Land IOTL) (Known as Gunnerpusses ITTL outside of Japan)
 * Huckit Crab (The Huckit Crabs debuted in New Super Mario Bros. Wii IOTL)
 * Inflat-o-Cheep (Based off of the one Cheep Cheep from Super Mario Bros.: The Great Mission to Rescue Princess Peach!)
 * Jelectro
 * Lava Lotus
 * Sidestepper
 * Spiny Cheep Cheep
 * Split-Urchin (Urchin-like enemies that split into four)
 * Trouter

Jungle Goons

 * Battle Beetle (The Battle Beetles debuted in Super Mario Land 2: Six Golden Coins IOTL)
 * Chikunto (The Chikuntos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Spiny Antlets ITTL outside of Japan)
 * Panser
 * Pompom Flower (The Pompom Flowers debuted in Super Mario Land IOTL) (Known as Pom-Pom Flowers ITTL outside of Japan)
 * Suu (The Suus debuted in Super Mario Land IOTL) (Known as Webbons ITTL outside of Japan)

Sky Goons

 * Albatoss
 * Beezo
 * Bunbun (The Bunbun debuted in Super Mario Land IOTL) (Known as Buzz-Eyes ITTL outside of Japan)
 * Chikako (The Chikakos debuted in Super Mario Land IOTL) (Known as Zapbots ITTL outside of Japan)
 * Foo (The Foos debuted in New Super Mario Bros. Wii IOTL)
 * Hoopster
 * Pinwheel (The Pinwheels debuted in Super Mario RPG: Legend of the Seven Stars IOTL)
 * Roketon (The Roketons debuted in Super Mario Land IOTL) (Known as Rocketons ITTL outside of Japan)

Snowy Goons

 * Flurry
 * Freezie
 * Moon (The Moon debuted in Super Mario Maker 2 IOTL)
 * Mr. Blizzard (The Mr. Blizzards debuted in Super Mario 64 IOTL)
 * Snow Cheep Cheep (The Snow Cheep Cheeps debuted in Super Mario Odyssey IOTL)
 * Snow Pokey (The Snow Pokeys debuted in Super Mario 3D World IOTL)

Mountain Goons

 * Bomubomu (The Bomubomus debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cannon Pigs ITTL)
 * Fire Chomp
 * Goronto (The Gorontos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Digging Antlets ITTL outside of Japan)
 * Mekabon (The Mekabons debuted in Super Mario Land IOTL) (Known as Mecha-Heads ITTL outside of Japan)
 * Nyololin (The Nyololins debuted in Super Mario Land IOTL) (Known as Mi-Cobrats ITTL outside of Japan)
 * Pidget

Ghost House Goons

 * Bero (The Beros debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Lantern Heads ITTL outside of Japan)
 * Boo
 * Boo Block (The Boo Blocks debuted in Super Mario World IOTL)
 * F Boy (The F Boys debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Fire Spirits ITTL outside of Japan)
 * Karakara (The Karakaras debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Umbrelloids ITTL outside of Japan)
 * Kurokyura (The Kurokyuras debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cyclopeons ITTL outside of Japan)
 * Kyororo (The Kyororos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Draculads ITTL outside of Japan)
 * Stretch
 * Terekuribo (The Terekuribos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Ghost Goombas ITTL outside of Japan)

Castle Goons

 * Bowser Statue
 * Dry Bones
 * Fire Bar
 * Hot Foot
 * Podoboo
 * Rotodisc
 * Spark
 * Thwimp (The Thwimps debuted in Super Mario World IOTL)
 * Thwomp

Airship Goons

 * Bill Blaster
 * Bob-omb
 * Bullet Bill
 * Cannon
 * Cannonball
 * Giant Cannonball
 * Missile Bill
 * Ninji
 * Rocket Engine
 * Rocky Wrench

= Bosses = 1 stomp is equal to 5 fireballs is equal to 1 hammer in damage terms.


 * Heat-Beast (Recurring boss of the castle stages of Worlds 1, 3, 5, 7, and 8) - It lobs easy-to-dodge fireballs and can be defeated by stomping on it 3 times.
 * Boom-Boom (Recurring boss of the airship stages of Worlds 2, 4, 6, and 8) - The mad lad runs around and is defeated by stomping 3 times. For each encounter, he gets faster.
 * Prince Haru (Recurring boss of the Prince Haru encounters of Worlds 4, 6, and 8) - When Talos 2.0, Ursus the Eagle, and Cold-lossal are in their last hit, the prince of the Flower Kingdom swiftly defeats them with his rapier, uses the power of the guardian's wand to strengthen himself, and then he challenges the heroes to a fight. As for World 8, he challenges them suddenly on the map before the final level. Unlike most battles, he takes 5 stomps to defeat, but he changes his tactics every encounter.
 * T-Ent-T (Boss of World 1) - A tree man that was cast out of Grass Land for needless destruction. His motive of invading is for revenge. He fights by throwing bombs at the player. Must be defeated by hitting him with his own bombs 3 times.
 * Dijimity the Genie of the Item Box (Boss of World 2) - An evil genie that was sealed in a cursed Super Block by King Heat's father. His motive of invading is to fulfill a wish made by the Koopa Troop. He fights by summoning enemies. Stomp on him 3 times.
 * The Aqua Twins (Bosses of World 3) - Water spirits cast away into a trench due to excessive tides. Their shared motive is to cause the seas to flood Ocean Side once again. They fight by changing the water levels and calling on aquatic goons to battle. They can be stomped thrice, but each twin has their own HP and they can be stomped only when they're not underwater.
 * Talos 2.0 (controlled by Ursus the Eagle) (Boss of World 4) - The eagle was cast away from Gigantic Jungle due to his excessive gales, so he stole the invention the Wizard King was making and turned it against the kingdom to make himself ruler. Phase 1 is Talos 2.0 which fires lasers and Phase 2 is Ursus himself, who fires his own feathers as projectiles and also swoops to attack. Each phase requires 3 stomps.
 * Lakithunder (Boss of World 5) (Lakithunder debuted in New Super Mario Bros. IOTL) - A rouge Lakitu who stirred many Thunder Lakitus to rebel against Sky World. He was imprisoned by the Wizard King until the Koopa Troop freed him. His battle is the same as in NSMB, where he throws bouncing Spiny Eggs, sends a column of lightning down, and gets defeated from 3 stomps.
 * Cold-lossal (Boss of World 6) - A yeti who attempted to become the ruler of Iced Country and was denied due to his anger. His motive of invading is for power. He fights by throwing ice cubes, but the ones that slide on the floor can be thrown back at him, and it requires 3 hits.
 * The Fake Warp Zone (Boss of World 7) - A monster created by the Koopa Troop as a trap for the heroes. Each of its eyes must be hit 3 times via the Koopa shells that it launches via pipes.
 * Bowser (First Boss of World 8) - Ruler of the Koopa Kingdom. His battle is the same as in SMB3, where he either destroys the floor and falls down without the player falling, gets hit by 10 fire balls, or 4 hammers.
 * Lord Vengeance (Second and Final Boss of World 8) (The mastermind behind Bowser and the Koopa Troop) - A bird-like creature that was using Bowser as his puppet to obtain control of all the kingdoms. Phase 1 is the same as the Bowser battle, but Phase 2 is identical to the Wart battle from SMB2USA. This time, the real Warp Zone launches special balls that must be thrown at him 7 times. Jumps and fireballs do nothing, while hammers thrown do only half the damage the balls do.