Super Mario Castle World

 is a game released on the Nintendo Ultra-64 in 1996. It was known as Super Mario 64 IOTL. In 2007, it got a Nintendo Revolution/Wii remake known as "Super Mario Castle World DX", which is TTL's analogue to OTL's Super Mario 64 DS, which also doubled as one of the console's launch titles ITTL.

U64 Version:
"Please come to the castle. I’ve baked a cake for you."

At the invitation of Princess Peach, Mario (along with Luigi) enters the Mushroom Castle.

Upon entering the castle, Mario and Luigi discover that no one is there. According to Toad, some maniacial Toad has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings due to jealousy & power hunger. That mysterious Toad goes by the name of Fungüse!

Now it’s up to the Mario Bros. to rescue Princess Peach and their friends from the castle’s paintings and walls!

Revolution/Wii/Deluxe Version:
The story plays out mostly the same, but this time, Mario and Luigi have Furil the Flower Fairy with them. After they went in, they never came out. One of the Lakitu Bros. noticed this and became worried. To solve this, both of them brought Yoshi from the roof to the ground and woke him up, starting a new adventure.

Upon entering the castle, Yoshi learns from Toad that Fungüse anticipated the heroes and trapped them in rooms and gave the keys to 3 powerful goons as well! He even begins to take over Popples by capturing Lip and Kain as well!

Now Yoshi must save the 3 heroes and team up with them to save Peach, Lip, Kain, and everyone else from the paintings and walls!

Gameplay
The gameplay is identical to regular Super Mario 64, except this time, Mario and Luigi are here. Z allows the player to crouch, B allows the player to attack while on the ground or dive when in mid-air, A jumps, the Control Stick moves the player, and the D-pad as well as R changes the camera. In Castle World Deluxe, this functions only when the Wii Remote has the Nunchuck attached. Controls are the same, but the lack of an R button moves its function to the C button.

Mario plays the same, except his punches and kicks are more powerful, letting him knock back enemies further. However, in Castle World DX, his punches and kicks can have B held down to charge for one more powerful (but slower) attack in place of a 3-hit combo. On the other hand, Luigi has his trademark higher jump, but in Castle World DX, his walk is slippery. Wall jumps are done by jumping towards a wall, holding the joystick against said wall to slide down, and then jumping again to an adjacent wall to repeat the process. Back flips are done by crouching, then jumping. Long jumps are done by crouching, then jumping immediately. Jumping 3 times while running allows a triple jump, with each jump going higher. Character selection is done from the menu after choosing a save.

In Deluxe, Yoshi and Furil from Panel De Pon are now playable! Yoshi carries over his moves from Yoshi's Island, except now, his eggs home in on targets when thrown. However, he can't pick up things and his ground pound can't break strong blocks as well as being unable to punch or kick. However, his eggs act the same as punching and kicking to make up for it. He's also the default player in this game. Furil on the other hand has the ability to inflict a poison-like attack on enemies with her Flower Rod, which places a flower on enemies that drains their health. Bosses don't get their health drained when hit with the Flower Rod, but they get slowed down for a short while. She can't ground pound or wall jump. Character selection is done through a room with the doors of Mario, Luigi, and Furil. Yoshi needs to beat certain bosses to obtain the keys to unlock the other characters. To change characters, enter the door and the character is changed. Reentering a door with its matching character switches back to Yoshi.

Friendly NPCs

 * Lakitu Bros.: Two friendly Lakitus that act as the game's camera. One of them can be seen in the mirror room.
 * Peach: Princess of the Mushroom Kingdom She was locked away within an unknown location of her own castle by Fungüse. Appears at the grounds after the final battle.
 * Toads: Friendly NPCs that hang around and give tips.
 * Daisy: Princess of Sarsaland. She too was locked away by Fungüse in a trap that he set that led to the Fire Sea. Found in the mirror room after the final battle.
 * Bob-omb Buddies: Red peaceful Bob-ombs born without a fuse. One of them hangs around in certain levels to open up a cannon.
 * Boo Buddies: Friendly Boos held captive by their hostile brothers. They are colored blue opposed to the white of enemy Boos. Saving enough grants a Power Star. Other than that, they give information on the rooms of Big Boo's Haunt.
 * Blaarg Buddies: Friendly Blaargs that defected from their hostile counterparts and willingly carry Mario and Luigi around Lethal Lava Land. They are colored yellow opposed to their former brothers which are red. However, these ones can be attacked by enemy Blaargs, but press the punch button to attack back.
 * Koopa the Quick: A large and friendly Koopa Troopa that loves to challenge people to a race. Beating him grants a Power Star. In Castle World Deluxe, he's only willing to race against Mario, thus requiring either him or using his Power Cap.
 * Hoot the Owl: An owl that resides in certain trees. Can carry the player for a limited time before dropping them.
 * Penguins: Residents of Cool Cool Mountain. One of them challenges others to race for a Power Star. Another lost her baby. Bring the right one and you get a Power Star.
 * Tuxie: The mother penguin's baby, she can be carried by anyone except Yoshi. Attempting to eat her will have him spit her out.
 * Snowmen: One is small and got his head and body separated. Another is the size of a mountain. Both have Power Stars.
 * MIPS: Peach's pet rabbit who runs down the halls. Catch him to get a Power Star.
 * Dorrie: The friendly Plesiosaur from Super Mario World. Steer him and ground pound his back to climb on his head.
 * Ukikis: Grab these monkeys and the player loses their cap, which makes Bob-omb, Boo, and Blaarg Buddies hostile due to being unable to recognize Mario, Luigi, and Furil without their signature headwear. Grab them again and the cap is returned. One of them has a Power Star.
 * Bowser: After defeating him, he'll appear outside the castle watching the skies.
 * Kain: Sun Prince and boyfriend of Furil. After saving him, he hangs around in the Rec Room.
 * Yoshi: The friend above the castle. Get all 120 stars first. Talk to him and he increases your life count up to 100. In Castle World Deluxe, he goes from NPC to player character.
 * Lip: Exclusive to Castle World Deluxe, she takes Yoshi's old spot and requires all 150 stars. She does the same thing as Yoshi did in the original game when Mario, Luigi, and Yoshi talk to her. However, talking to her with Furil has her give gratitude to her along with the life count increase.

Powerups

 * Coin: Restores 1 health bar. Red variants restore 2 health bars and grant a Power Star upon collecting all 8 in a level while blue variants are found via ground pounding certain blocks or defeating certain enemies and they restore a lot of health.
 * Spinning Heart: Run through it to regain a lot of health depending on how fast you enter it.
 * 1-Up Mushroom
 * Shiny Shell: Jump on Koopa Troopas and they lose their shell. Hop on the shell to ride it above ground and lava until a wall is hit.
 * Wing Cap (Wing Feather in Castle World Deluxe): Found in Red Blocks, lets player fly for some time.
 * Vanish Cap (Vanish Leaf in Castle World DX): Found in Blue Blocks, lets player pass through certain cages and past enemies for some time.
 * Metal Cap (Metal Mushroom in Castle World DX): Found in Green Blocks, grants player immunity to hazards and allows normal platforming underwater instead of swimming for some time.

Each cap powerup is unlocked by beating certain secret courses.


 * Power Cap (Exclusive to Castle World Deluxe): These allow a character to turn into another character as a disguise and use their abilities. Mario and Luigi have their caps while Furil has her bow. Yoshi can pick them up anytime while Mario, Luigi, and Furil can't pick them up without their headwear. Upon taking damage, losing the cap, or clearing a course with the cap, they turn back to normal and lose the cap.
 * Power Flower (Exclusive to Castle World Deluxe): This allows characters to use certain powerups only they can use, but for a short time. Mario's power is Balloon Mario, Luigi's power is enemies running from him, Furil can see panels forming hidden platforms, and Yoshi can breath fire.

Courses
Same as IOTL, the hub world is Princess Peach’s castle. So here’s a list of courses to go through.

Section 1/Main Floor

 * Bob-Omb Battlefield - Same as OTL
 * Whomp’s Fortress - Same as OTL
 * Jolly Roger Bay - Same as OTL. In Castle World DX, the underwater sections have decorations that bear a resemblance to Panel De Pon GCN's Sea World background.
 * Goomba Woods - A forest course filled with Goombas, Goombrats, Galoombas, and Goombuds. The boss of this course is Goomboss. In Castle World DX, the area is changed to resemble Nature World's appearance in Panel De Pon SFC.
 * Cool, Cool Mountain - Same as OTL
 * Motos’ Magma Temple - A course that resembles Marble Zone (Sonic the Hedgehog 1), and it includes the unused Motos enemies from OTL.
 * Bowser in the Dark World (Twelve stars are needed to go to stage) - Same as OTL, except Bowser’s tricked by Fungüse into fighting Mario and Luigi.

Section 2/Basement + Garden

 * Big Boo's Haunt - Same as OTL, but with some friendly Boos you need to rescue. In Castle World DX, a secret painting to where Luigi's key is hidden is there. Yoshi cannot access this.
 * Hazy Maze Cave - Same as OTL. In Castle World DX, there are purple crystals to make the level resemble Jewel World's appearance from Panel De Pon GCN.
 * Cue Ball Chaos - A course that’s set in a land resembling a pool table of all locations.
 * Lethal Lava Land - Same as OTL, except the unused Blaarg enemies from OTL are included, but some of them are friendly and you get to ride on them. Also, another difference is that there are more areas inside the volcano. In Castle World Deluxe, the volcano's interior bears a resemblance to Fire World's appearance in Panel De Pon SFC.
 * Shifting Sand Land - Same as OTL, but the pyramid has a bit more to explore.
 * Dire Dire Docks - Same as OTL.
 * The Caged Arena - Here, after beating Dire Dire Docks, this entrance serves as a trap in the hole. There, you have to fight Wario if you're Mario or Waluigi if you’re Luigi. Once you beat the boss and get the Power Star, the DIre Dire Docks painting moves further again, showing a new opening. In Castle World DX, Yoshi must fight Boshi while Furil must save Kain from a spell cast by Fungüse that forces him into his lion form and forces him to fight. The background in DX bears a resemblance to Fairy World in both Panel De Pon SFC and GCN and has all the fairies from both games (except Lip, Furil, and Kain) trapped in cages that makes them unable to use their magic in a range where they can be seen, but not interacted with.
 * Fiery Reptile in the Fire Sea (was known as Bowser in the Fire Sea IOTL) (Thirty stars are needed to go to stage) - Same as OTL, except the boss of this stage is Salamandragon (Half-salamander, half-dragon). In Castle World Deluxe, it bears a resemblance to Panel De Pon GCN's Solar World. This stage opens up after beating the boss in the Caged Arena.

Section 3/Upper Floor

 * Snowman’s Land - Same as OTL
 * Wet-Dry World - Same as OTL
 * Tall, Tall Mountain - Same as OTL
 * Tiny-Huge Island - Same as OTL but with more old-school Mario enemies like Fuzzies and Buzzy Beetles.
 * Tick Tock Clock - Same as OTL
 * Rainbow Ride - Same as OTL. In Castle World Deluxe, it bears a resemblance to Panel De Pon's Moon World.
 * Final Battle in the Sky (was known as Bowser in the Sky IOTL) (Seventy stars are needed to go to stage, any less will open the door to a seemingly endless staircase) - Same as OTL, except the boss of this stage is Powered Fungüse (which is Fungüse transformed into a Bowser-like creature). In Castle World DX, only Mario can access this stage. Trying anyone else will just lead to the endless stairs. DX also has Panel De Pon's Death Mountain in the background.

Secret Courses

 * Princess Peach's Slide - Same as OTL, found in a stained glass window.
 * Secret Aquarium - Same as OTL, found near Jolly Roger Bay.
 * Battle Fort - Exclusive to Castle World DX. Same as OTL, entrance is found in the courtyard
 * Wing Cap Tower - Same as OTL, where the Wing Cap is unlocked. Can be entered with 10 Power Stars and by looking up at the rug.
 * Metal Cap Cavern - Same as OTL, where the Metal Cap is unlocked. Entrance is in Hazy Maze Cave.
 * Invisible Cap Temple - Same as OTL, where the Invisible Cap is unlocked. Entrance is in the moat when drained.
 * Over The Rainbows - Same as OTL, entrance is near Tick Tock Clock. In Castle World DX, it is slightly altered to resembe Wind World from Panel De Pon SFC.
 * Sunshine Isles - Exclusive to Castle World DX. Same as OTL, accessed through a painting in the Rec Room.
 * Poisoned Water World (Gomboss Sr. Battle Ingame) - Exclusive to Castle World Deluxe. Goomboss Sr. has taken over Water World and has captured the 2 fairies who protect it, letting him poison the water for weaponry. The stage's layout is similar to OTL, but has the checkered tiles replaced with ground tiles that resemble the islands from its original appearance in Panel De Pon SFC. Can be accessed through Mario's painting, which is near the Rec Room.
 * King Boo's Hideout (The Haunt's Secret Ingame) - Exclusive to Castle World Deluxe. This is a hidden area where the real King Boo resides while his double serves as a distraction. Can be accessed through Luigi's painting, which is in Big Boo's Haunt. Same as OTL. This is the only Castle World DX key level that's not based off a Panel De Pon stage.
 * Blizzard Snow World (Chief Chilly Challenge Ingame) - Exclusive to Castle World Deluxe. Chief Chilly has taken over Snow World and has captured the 2 fairies who protect it, letting the Bullies take over. Can be accessed through Wario's painting in the mirror, which only Luigi can access.The stage's layout is similar to OTL, but the surroundings of Chief Chilly's arena as well as the lake in said area bear a resemblance to Snow World's background in Panel De Pon GCN.

Enemies
Most enemies will now follow Mario and Luigi upon seeing them.
 * Goomba (With Big and Mini (Goombettes) versions)
 * Koopa Troopa (Similar to SMW): This time, their shells can be ridden until the player hits a wall.
 * Piranha Plant: Don't wake them up or they'll be biting away.
 * Fire Piranha Plant (Has a small variant)
 * Lakitu
 * Spiny
 * Swoop: This time, they loop horizontally.
 * Thwomp: This time, touching their sides and top does not harm the player, but the bottom can still hurt them.
 * Bullet Bill + Cannon
 * Cheep Cheep/Bub
 * Boo: Can be ground pounded when visible, but they are invisible (and stationary) upon looking at them now. One of them in the garden has the entrance to Big Boo's Haunt.
 * Chain Chomp: Now large with posts that can be ground pounded.
 * Monty Mole: This time, they act like Rocky Wrenches, except they throw rocks instead of wrenches.
 * Lava Bubble
 * Bob-omb: Upon sight, it ignites itself and follows the player.
 * Fuzzy
 * Buzzy Beetle
 * Blaarg
 * Big Steely
 * Floating Mines: Can damage Bowser, Salamandragon, and Funguse.
 * Shy Guy
 * Fly Guy
 * Snifit
 * Pokey
 * Amp
 * Bookend
 * Cheep Chomp/Bubba
 * Bully
 * Butterfly (Some of them give 1-Ups when punched while others transform into bombs when punched)
 * Keronpa Ball/Flame Chomp
 * Amp: An electric ball
 * Bookend: Haunted books that act like darts.
 * Bully: Pushes you off the platform.
 * Haunted Chair: Floats in the air and whacks the player.
 * Chuckya: Throws the player.
 * Clam: A trap with a 1-Up inside.
 * Flamethrower
 * Fwoosh: Blows trespassers to their doom.
 * Grindel/Ancient Thwomp: Thwomp's desert grandfather.
 * Heave-Ho: Learned their ways from Chuckya, except upward.
 * Klepto: Cap thief bird. In Shifting Sand Land, it holds the level's first Power Star. In Castle World Deluxe, since Yoshi has no cap, instead of stealing one, it damages him instead unless he wears a Power Cap.
 * The Mad Piano: The "pet dog" of King Boo. Looks like a normal piano, but it bites those who approach.
 * Money Bags: Defeat it for coins, but it is elusive.
 * Motos: A robot that acts like a combination of Bully and Chuckya. It has a dash attack that can push the player off platforms in 1 punch, which takes 30 seconds for it to recharge. During recharge, it can throw the player when it gets close enough.
 * Mad Cue Ball: Living cue balls who are busy playing a game of pool. If the player approaches them, they attempt to squish them by retracting their arms and legs to roll since they think the player is attempting to disrupt their game. However, punching them in the face (which has the number on them) knocks them back.
 * Galoomba
 * Goombrat
 * Goombud
 * Moving Bars: Harmless sentient stones that loves to move in and out of walls.
 * Mr. Blizzard: Evil snowmen that throw snowballs at the player.
 * Mr. I: A giant eye that shoots at the player. Run around it to defeat it.
 * Scuttle Bugs: Giant spiders that walk around.
 * Skeeter: Scuttle Bug's water-loving rival.
 * Snufit: Snifit ghosts from the past.
 * Spindel: Grindel's round brother, except it rolls on the ground.
 * Spindrift: A passive flying enemy. Jumping on them triggers a spin jump, letting Mario or Luigi get to new heights and go down safely.
 * Sushi: A passive shark that loves swimming in circles. Get in their way, and they bite.
 * Tox Box: Spindel's other brother, except square. One side of each of them has an opening to a safe spot which guarantees that the player will not be crushed when it is moving.
 * Maw-Ray/Unagi: A giant eel that made its home in a pirate ship underwater. It can be lured out and not reenter the ship.
 * Whomp: Thwomp's flat cousin. It walks around and upon seeing the player, it jumps and falls on its face, exposing a spot that can be ground pounded to defeat it.

Bosses

 * 1) King Bob-omb: King of the Bob-ombs. Go behind him, pick him up, and throw him a few times. After so, he says that he will return for a rematch. In Castle World Deluxe, as Yoshi, eat his bombs and spit them back at him.
 * 2) Whomp King: The giant king of the Whomps. Attack him the same way Mario and Luigi do to regular Whomps. Difference is that he needs to be struck thrice and his range of flattening is bigger.
 * 3) Goomboss: The large prince of the Goombas with a black mustache and a normal crown. Summons Goombas for protection. Punch them towards their king. After he takes 3 hits, he summons the larger variant of Goombas, which take 3 punches to knock away. After getting hit by a large variant, the pattern repeats. After 3 loops, he is defeated. As Yoshi, eat the Goombas and spit them back at him, which does the same thing.
 * 4) Goomboss Sr.: Exclusive to Castle World DX, he's the larger king of the Goombas and is the father of Goomboss. He uses the IOTL design of Goomboss with a gray mustache and a regal crown. Fungüse has commanded him to keep the key to Mario's prison safe... until Yoshi showed up. The battle is the same as of Goomboss, except he's a lot tougher than his son. He also grows bigger with every big Goomba that hits him. This time, 5 big Goombas are needed to defeat him.
 * 5) Bowser: The king of the Koopas tricked by Fungüse. He attacks by stomping and breathing fire. Defeat him by picking him up by the tail and then throw him at the floating mines for a certain number of times. Afterwards, he realizes the truth and gives the player the key to the Basement. In Castle World DX, Bob-ombs drop down too. Yoshi can eat those and spit them back at him for the same effect.
 * 6) King Boo: Back for revenge, the ghost king has new tactics up his sleeve. He can summon Mr. Is to shoot while he sends down ghost fire. Defeat him by throwing Grab Blocks at him.
 * 7) True King Boo: Exclusive to Castle World Deluxe, this is the real one and the one from before is a fake, signified by him using his Luigi's Mansion design. He was tasked by Fungüse to hold on to Luigi's key... until Mario showed up. The battle involves him switching between a giant mirror and the real world as well as breathing fire. When in the mirror, he's invisible in the real world, but his shadow and fire can still be seen. Sneak up behind him and punch him. With every punch or after 30 seconds, he switches from mirror to real world or vice versa. After 3 hits, he's defeated.
 * 8) Big Mr. I/Unblinking I: Identical to a Mr. I, except bigger and can shoot triple shots. Run around it twice in one direction, then do it again in the opposite direction to defeat it.
 * 9) King C. Ue Ball: The king of Cue Ball Chaos. He pretty much thinks that the player is attempting to ruin the game of pool. He attacks the same way as the Mad Cue Balls, but his rest rate is much shorter, which is 10 seconds. After the cooldown, he summons a Mad Cue Ball to attack alongside him. After attacking him 3 times, he calms down and gives the player a "thank you" for a challenging fight.
 * 10) Big Bully: Exactly the same as a regular Bully, except bigger and harder to knock off the platform. There are 2 of them that reside in Lethal Lava Land.
 * 11) Eyerok: Shifting Sand Land's guardian. Its hands attempt to knock the player off the platform. However, each hand has an eye in its palm. When said eye is exposed, it needs to be punched 5 times to destroy a hand. Once both hands are destroyed, Eyerok falls asleep and becomes a dormant statue.
 * 12) Wario/Waluigi: Both are under the spell of Fungüse to guard the Fire Sea, and the battle takes place in a caged arena. Wario fights Mario while Waluigi fights Luigi. Both of them throw bombs, punch, kick, and even attempt to stomp the player. Both of them have the same properties as the Mario Bros. with Wario having stronger punches and kicks for knockback while Waluigi has higher jumps for unpredictability. They need to be hit 5 times. Afterwards, they snap out of the spell and the portal to exit the arena opens.
 * 13) Boshi: Exclusive to Castle World DX, he was put under Fungüse's spell to guard the Fire Sea by fighting in the caged arena. He's Yoshi's boss. The battle has him use Yoshi's powers. He's faster and his eggs explode, but the eggs themselves don't hone in on the player and Boshi himself can't flutter jump. Hit him 5 times and he snaps out of the trance.
 * 14) Kain/Lion: Exclusive to Castle World DX, Fungüse cast a spell on him that forced the Sun Prince back into lion form and turned him into a puppet that's set to guard the Fire Sea and the fairies of Popples. To make things worse for him, he's forcibly set against Furil. Unlike the other caged arena bosses, he does not mimic the player character. Instead, he breathes fire, dashes fast, and drops blocks down. Hit him with the blocks 5 times to free him.
 * 15) Salamandragon: An ancient wingless fire-breathing dragon tamed by Funguse. Its tail is to be grabbed and then it is to be thrown to the mines. However, Salamandragon can shoot fire in 3 directions and tip the arena by ground pounding. In Castle World DX, it throws flaming rocks too. Yoshi can eat those and spit those back at their sender for the same effect as the mines.
 * 16) Chill Bully: The fighter of cold. He acts the same as the Big Bullies, except the lava is now replaced with water so cold that it acts like lava. Defeat him the same way a Big Bully is defeated.
 * 17) Chief Chilly: Exclusive to Castle World DX, he's the leader of the Chill Bullies, with a moustache to match. He was tasked by Fungüse to hold on to Furil's key... until Luigi showed up. He's basically the same as an average Chill Bully, but he must be pushed into the freezing lake 3 times. Every time he's pushed into the lake, he flies up and lands back in the arena, making it smaller.
 * 18) Giant Wiggler: The only Wiggler to reside within Tiny-Huge Island. His temper rose when the player accidentally flooded his home. Stomping his head twice makes him go faster and the 3rd stomp calms him down, shrinks him, and he leaves the arena.
 * 19) Powered Fungüse: Infused with the Power Star that could free Peach from her prison inside her castle, the Toad behind this has been transformed into a monster that resembles a hybrid of a Toad and a Koopa. His attack style is similar to a combination of Bowser and Salamandragon, along with shockwave stomps and making the arena fall apart. He is defeated the same way, which is grabbing him by the tail and then throwing him to a mine. In Castle World DX, only Mario can fight him.

Development
In 1994, development began. During the process, 32 main levels were planned, but only 18 of them made it. Some older builds in 1995 had different sound effects and graphics. At some point prior to 1996, implementing Luigi was tough due to hardware limits, so they decided to switch from cartridge to CD to include the desired content without removing the character. It also allowed them to add 4 more levels as well, bringing the count up to 22 levels. Eventually, an updated version was released that patched some glitches, but was known to be Japan-only, giving it the name "Shindou Edition".

In development of Castle World Deluxe, the staff decided to implement Panel De Pon content as extra features as a nod to how the first Panel De Pon game was relocalized as a Yoshi game back then. While most copies have newer graphics and voice clips, some copies of the remake change the graphics and voice clips to resemble the original version, with those copies being branded the same as normal copies. This rare version of the remake was the one used in most copies of Super Mario 3D All-Stars.

Gallery
Coming soon

List of Tropes
Coming soon

Comments
>In 2004, it got a Nintendo Revolution/Wii remake known as "Super Mario Castle World DX".

Oh look, a continuity error. The Nintendo Revolution/Wii came out in 2007 in TTL, can anyone fix that?

-- MegaToon1234 (talk) 13:07, 24 May 2022 (UTC)