Super Mario Kart

 is a racing game released in 1992 on the Super Atari-Nintendo Advanced Video System.

Gameplay
The gameplay's the same as OTL's Super Mario Kart. The D-pad steers, B accelerates, A uses items and stops item roulette, X changes the view in the lower half of the screen, Y brakes, and L and R function as a hop and drift.

Game Modes

 * Grand Prix-Race against CPUs and each other.
 * Time Trial-Beat the track in the fastest time.
 * Battle Mode-Pop the balloons of your opponents.

Drivers

 * Mario (Balanced)
 * Luigi (Balanced)
 * Princess Peach (Acceleration)
 * Yoshi (Acceleration)
 * Bowser (Speed)
 * Donkey Kong Jr. (Speed)
 * Koopa Troopa (Handling)
 * Toad (Handling)

Non-Playable Characters

 * Boo: Background elements in the Ghost Valley courses. They also appear as an item in Match Race and Battle Mode.
 * Bullet Bill: Appears in Match Races where they bounce back and forth between two walls and causes racers who drive into them to spin out.
 * Flopping Cheep Cheep: Out-of-water fish that spins players out if they come in contact with them.
 * Goomba: Mushroom-like creatures that walk from left to right and appear as hazards in the Mario Circuit racetracks (starting with the third one).
 * Lakitu: Emcee of the race. A helpful track manager who oversees the race. He starts the race up, pulls racers out of lava, water, and pits, tells players that they are going the wrong way, and waves a checkered flag for a racer who has finished.
 * Monty Mole: Pesky and grumpy moles that attach themselves onto racers if ran into, which cause them to lose speed and coins. Players must hop repeatedly to get them off.
 * Piranha Plant: A carnivorous plant that acts like a stationary obstacle. Players who run into them spin out.
 * Thwomp: A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.

Mushroom Cup

 * 1) Mario Circuit 1
 * 2) Donut Plains 1
 * 3) Ghost Valley 1
 * 4) Chaos Castle 1
 * 5) Mario Circuit 2

Flower Cup

 * 1) Choco Island 1
 * 2) Ghost Valley 2
 * 3) Donut Plains 2
 * 4) Chaos Castle 2
 * 5) Mario Circuit 3

Star Cup

 * 1) Koopa Beach 1
 * 2) Choco Island 2
 * 3) Vanilla Lake 1
 * 4) Chaos Castle 3
 * 5) Mario Circuit 4

Special Cup

 * 1) Donut Plains 3
 * 2) Koopa Beach 2
 * 3) Ghost Valley 3
 * 4) Vanilla Lake 2
 * 5) Rainbow Road

Battle Courses
Unlike IOTL, each Battle Course has a different piece of music, and one of them uses the Battle Course music from OTL's Super Mario Kart.
 * 1) Battle Course 1
 * 2) Battle Course 2
 * 3) Battle Course 3
 * 4) Battle Course 4

Items

 * Banana Peel
 * Green Shell
 * Red Shell
 * Feather: Hop over hazards and racers.
 * Mushroom
 * Star
 * Boo: Turns user transparent and allows stealing of items.
 * Coin: Increases speed and shields from knock-outs.
 * Lightning: Shrinks all opponents ahead of the user.
 * Fire Flower: How it works is by throwing three fireballs at the racer.
 * Yoshi Egg: Similar to a Red Shell, but it drops an item afterwards.
 * Fireball: Similar to a Banana Peel, but moves from left to right and back.
 * Poison Mushroom: A combination of Banana Peel and Lightning for one user.