Super Mario Bros. 2: The Legend of the Warp Zone

Super Mario Bros. 2: The Legend of the Warp Zone is the sequel to Nintendo's Super Mario Bros. for the Famicom and Atari-Nintendo Advanced Video System. Released in 1987 for the FDS and then rereleased in 1988 for the normal Famicom and ANAVS, this take on SMB2 is different from reality's Lost Levels and SMB2USA/Doki Doki Panic and it is more like reality's SMB3. It was remade for the Super Game Boy in 2000 as Super Mario Bros. 2 Deluxe, the NNG equivalent to Super Mario Advance 4.

Intro (In the instructions and appears in the FDS version)
Once upon a time, the evil Koopa King Bowser kidnapped Princess Toadstool of the Mushroom Kingdom, but two plumber brothers by the names of Mario Mario and Luigi Mario stopped his conquest and saved the princess. However, a new chapter in this epic tale is about to begin...

One day at the Mushroom Kingdom, something strange has happened there, and it is not the princess being kidnapped by someone else this time. Instead, Warp Pipes were going out of control, with new ones sprouting out of nowhere and some rerouting to wrong destinations. Apparently, other kingdoms have pipe problems too. The council realized it has something to do with the mysterious Warp Zone. Now, the Warp Zone is a very special place, especially for warping through locations. The Mario Bros., Mario and Luigi, used it to skip certain worlds in their previous adventure. But this time, it was taken over by a familiar menace.

The thought-to-be-gone Bowser is behind this! With the help of the mysterious mastermind of the Koopa Troop, he tinkered with the Warp Zone and used it to send his army across other kingdoms! Mario has no idea on what to do, but he knew that he has to stop them! He and Luigi learned from Princess Toadstool that they have to find the seven Warp Wands which are now in the hands of seven different dark guardians, who used the wands to transform the rulers of the lands into animals and feeble creatures, rendering them unable to fight. If all else fails, who knows what will happen to the Warp Zone. It'll most likely be destroyed along with other kingdoms including the Mushroom Kingdom!

Now get ready! Mario and Luigi are about to begin a new adventure. Joining them is Princess Toadstool and a scared, but just-hearted Toad in their quest. to bring the Warp Zone back to normal and stop the Koopa Troop. Three questions remain. Who are the dark guardians? Is Bowser actually the true king of the Koopa Troop? And who is the true mastermind behind the Troop itself? Find out as the story unfolds. Meanwhile, Prince Haru of the Flower Kingdom follows them in secret out of vengeance to Mario for stealing the princess away from him and anger to the others while planning to take the credit for himself.

The SMB2 Deluxe Animated Intro (Animated similar to Super Mario Advance 4)
It starts off with a flashback to the events off SMB1, then it proceeds to the following:

One stormy night, a platoon of airships from the Koopa Kingdom spread across different kingdoms. Their attacks consisted of a goon stealing the wand of the kingdom's king and then transforming them into an animal with 7 monsters wanting vengeance becoming the Dark Guardians of the kingdom, with witnesses seeing what happened. It was all a distraction for the Koopa Kingdom to steal the Warp Zone. The next day, Warp Pipes were spiraling out of control. Mario and Luigi got to Princess Peach's castle, where they learned of what happened from letters written from the witnesses. The trio alongside a scared, but just-hearted Toad set off to get the Warp Zone back and save the kingdoms, not knowing that Prince Haru of the Flower Kingdom secretly follows them out of anger to Mario for making Peach fall in love with her savior instead of a prince. Meanwhile in the Koopa Kingdom, Bowser gets the troops ready while a shadowy figure cackles from the shadows.

The Rest of the Story
The heroes travel throughout the kingdoms, saving them and defeating the guardians. Along the way, they battle Prince Haru several times since he plans to steal the wands to take down the Koopa Troop and claim victory for himself. At the middle of the Pipe Maze, they found out that the Warp Zone was actually stolen and the one manipulating the pipes was a fake! They then travel to the Trials of Darkness, where they battle Bowser and then find out who the mastermind is: Lord Vengeance. It turns out after the events of the previous game, he offered Bowser's help while in reality, he was manipulating the Koopa Troop to do his bidding. After the final battle, the Warp Zone is returned and peace is attained. Bowser on the other hand goes on a journey to save others and clear his kingdom's name.

Gameplay
Overall, it uses elements from Mario 3 with a mix of SMB2USA's capability to pick things up with Down + B while standing on top.

Players

 * Mario-The main hero. His stats are a balance.
 * Luigi-The brother. He can jump higher than others at the cost of slipping.
 * Princess Peach Toadstool-The ruler of the Mushroom Kingdom. Can float in the air at the cost of a lower jump.
 * "Toad"-A scared, but just-filled Toad of the Mushroom Kingdom. Can run faster at the cost of poor swimming without a certain powerup.

Power-ups

 * Super Mushroom - Grants player protection against an extra hit.
 * Fire Flower - Grants player fire power. Press B to throw fire. Some enemies are immune. In SMB2 Deluxe, it also provides protection from freezing waters that can damage the player if swam in for too long.
 * Starman - Grants temporary invincibility to anything except bottomless cliffs, lava, and platform squash. Also allows the player to defeat most enemies. In SMB2 Deluxe, it lights up dark areas as well.
 * Super Leaf - Turns player into raccoon form. Press B to spin tail and to fly, run to fill the P-Meter and once it's full, press A repeatedly to fly for sometime.
 * Tanooki Suit - Suits up player as a tanooki. Similar to the Super Leaf, but holding Down + B turns the player into a statue for a short time for defense.
 * Frog Suit - Suits up player as a frog. Speed is lowered, but swimming is improved. The suit's hopping capabilities prevent slipping. In SMB2 Deluxe, it makes the player immune to freezing water as well as dirty water that makes the player sink faster when swimming in it.
 * Hammer Bros. Suit - Suits up player as a Hammer Bro. Press B to throw a hammer and hold Down to duck and nullify fireballs. In SMB2 Deluxe, ducking also protects the player from sandstorms that push them and enemies back at random times as well as spotlights that summon enemies if in direct range of them.
 * Ice Flower (Originally from NSMBWii and Partners in Time) - Grants player ice power. Press B to throw special snowballs that freeze enemies and lets the player throw them. Can nullify fireballs.
 * 1-Up Mushroom - Gives the player an extra life.
 * P-Wing - A modified Super Leaf powerup that can be equipped only on the map. It allows the player unlimited flight for one level until they get hit or beat the level. If level is beaten, it turns the player back to a regular raccoon form.
 * Music Box (Map Only) - Puts map encounter enemies to sleep for a limited time on the map.
 * Warp Whistle (Map Only) - Lets players go to a second Warp Zone ("World 9") and skip worlds. Using it in World 1 lets you go to Worlds 2-4, using it in Worlds 2-6 let you go to 5-7, and using it in Worlds 7-8 or even at World 9 itself will let you go straight to World 8.
 * Goomba's Shoe - Lets the player walk on certain hazards and stomp on unstompable enemies. Lasts for only 1 level.
 * Ice Block - Looks like a blue brick block, but can be picked up and thrown as a projectile.

Friendly NPCs

 * The Council of 8 - 8 Toads that figure out what is going on.
 * The kings - Each of them holds a wand, but the guardians used said wands to enhance themselves and turn the kings into animals. The kings are Shrub, Heat, Tide, Height, Emperor Ed, Windbag, and Bolt.
 * Link - Straight from The Legend of Zelda, appears in Grass Land.
 * Sultan - The other ruler of Desert Hill.
 * King Mackerel - King of Mertropolis and the other ruler of Ocean Side.
 * Holly - Daughter of King Mackerel.
 * Prince Hugo - Son of King Height.
 * Pit - Straight from Kid Icarus, appears in Sky World.
 * Wizard King of The West - Ruler of the ground area of Sky World and maker of the wands and a certain robot.
 * Popo and Nana - Straight from Ice Climber, appears in Iced Country.
 * Samus - Straight from Metroid, appears in Pipe Mountains.

Worlds

 * 1) World 1: Grass Land. Neighbor land of the Mushroom Kingdom. Known for its lush trees and beautiful scenery, it was taken over by T-Ent-T, who transformed King Shrub into a laborador. Link explains the situation.
 * 2) World 2: Desert Hill. Neighbor land of Sarsaland. Known for its rare treasures and pyramids, it was taken over by Djimity, the genie of the Item Box, who transformed King Heat into a spider. The Sultan explains the situation. The gimmicks of some levels are quicksand (all versions) and sandstorms (exclusive to SMB2 Deluxe).
 * 3) World 3: Ocean Side. Known for its fresh waters and clean sand, it was taken over by the Aqua Twins, who transformed King Tide into a Spike and kidnapped Princess Holly Mackerel of Mertropolis. At the surface castle, King Mackerel explains the situation. A gimmick is the ground rising and falling in certain water levels.
 * 4) World 4: Gigantic Jungle. Known for its huge features and 2 special islands where one has tiny objects and the other has size-doors, it was taken over by Ursus the Eagle by using a robot named Talos 2.0 and transforming King Height into a dinosaur and his son Prince Hugo into a poodle. A giant Toad explains the situation.
 * 5) World 5: Sky World. Known for its specialized clouds and the source of magic wands, it was taken over by Lakithunder, who transformed Emperor Ed into a vulture and captured the Wizard King of the West for the dark guardians to learn how the wands are used. Pit explains the situation. This world is split between the ground and the sky itself.
 * 6) World 6: Iced Country. Known for its sweet snow and everlasting ice, it was taken over by Cold-lossal, who transformed King Windbag into a seal. Popo and Nana explain the situation. The gimmicks are slippery ground (all versions) and freezing water (exclusive to SMB2 Deluxe).
 * 7) World 7: Pipe Mountains. The Warp Zone lies there, guarded by the mysterious Pipe Maze. King Bolt is transformed into a Venus Fire Trap and Samus is there to warn the heroes of a danger within the maze. Strangely, there is no dark guardian for this kingdom... or is there one in secret?
 * 8) World 8: Trials of Darkness. Location of the Koopa Kingdom. Bowser and the mysterious mastermind are there. Gimmicks introduced are lava in place of the bottomless pits (both versions) along with dirty water and spotlights (the last two are exclusive to SMB2 Deluxe).
 * 9) World 9: Secret Warp Zone. This Warp Zone contains warp pipes to any of the 8 worlds apart from World 1. No levels here and it can only be accessed through a Warp Whistle.
 * 10) World E: Sacred Temple (exclusive to SMB2 Deluxe) - This world allows the game to acquire more levels and features via the Super Game Boy's e-Reader.

Goombas
Defeat them with a stomp.
 * Giant Goomba - Exclusive to World 4, but still as weak.
 * Goomba - Your average enemy that can be stomped.
 * Goombrat (The Goombrats debuted in New Super Mario Bros. U IOTL) - Turns around when near a ledge.
 * Micro-Goomba - They are dropped from Winged Goombas and slow down the player.
 * Shoe Goomba - They wear special shoes that protect them. Hit them from underneath to make them lose the shoe and have it usable for the player.
 * Winged Goomba - Red ones simply jump while brown ones can fly and drop Micro-Goombas.
 * Winged Goombrat (The Winged Goombrats debuted in New Super Mario Bros. U IOTL) - These can jump higher than a Winged Goomba.

Koopas
Stomp them and kick their shells.
 * Giant Koopa Troopa - Exclusive to World 4, but still as weak. Red ones turn at ledges while green ones walk down.
 * Koopa Paratroopa - Red ones can fly while green ones can only jump.
 * Koopa Scubatroopa (Underwater versions of Koopa Troopas) - Red ones can swim up and down while green ones swim left and right.
 * Koopa Troopa - Red ones turn at ledges while green ones walk down.

Plants
Only projectiles, tail attacks, statues, and shoes can defeat them.
 * Fiery Nipper Plant - Looks like an ordinary Nipper, but it can spit a wave of fire.
 * Fire Piranha Plant - Looks like a Piranha Plant, but shoots a fireball towards the player
 * Giant Piranha Plant - Exclusive to World 4, but still as weak.
 * Ice Piranha Plant (The Ice Piranha Plants debuted in New Super Mario Bros. U IOTL) - Acts like a Fire Piranha Plant, but it shoots ice balls that not only harm the player, but freeze them too.
 * Muncher - An invincible plant that keeps on chomping. Can be bypassed with a Goomba's Shoe. Some of them live in pipes and move up and down in a certain pattern. This has map encounters in World 7 only.
 * Nipper Plant - A small white plant that can jump if the player jumps.
 * Piranha Plant - Lives in pipes and tries to bite anyone that jumps at the wrong time.
 * Ptooie - Piranha Plants that walk around and blow spike balls.

Shelled Goons
Shelled people apart from Koopas.
 * Bush Lakitu - Exclusive to SMB2 Deluxe, they are like Pipe Lakitus, except they hide in the bushes
 * Buster Beetle - A Buzzy Beetle that can pick up ice blocks and throw them to attack.
 * Buzzy Beetle - Like a Koopa Troopa, but fireproof.
 * Lakitu - Rides a cloud and throws Spiny Eggs. Can be stomped.
 * Parabeetle - Buzzy Beetles that can fly and support the player on their backs. Their basic function is as platforms, but can still be defeated. They are a requirement in some levels.
 * Pipe Lakitu (The Pipe Lakitus debuted in Super Mario World IOTL) - Hides in a pipe, and when they emerge, they throw a Spiny Egg before hiding.
 * Snow Spike (The Snow Spikes debuted in New Super Mario Bros. IOTL) - Exclusive to SMB2 Deluxe, similar to a Spike, but they throw snowballs that are affected by gravity and are exclusive to World 4.
 * Spike - Throws flying spike balls from their mouths. Can be stomped.
 * Spiny - An unstompable enemy with spikes on their shells. Modified stomps and other powerups defeat them.
 * Spiny Egg - Thrown by any Lakitu, red ones turn into Spinies upon landing while green ones chase the player. They possess the same strengths and weaknesses as their hatched versions.
 * Thunder Lakitu (The Thunder Lakitus debuted in Super Mario World 2: Yoshi’s Island IOTL) - Flies on a cloud and sends down lightning bolts.

Weapon Bros.
They attack in pairs and they can be stomped. They have map encounters.
 * Boomerang Bros. - Throws a boomerang that returns to them.
 * Fire Bros. - Spits fire.
 * Hammer Bros. - Throws hammers in an arc.
 * Blazing Bros. (The Blazing Bros. debuted in Super Mario Maker 2 IOTL as Heavy Fire Bros.) - Spits fire and causes a shockwave that stuns the player if they're on the ground when it lands.
 * Ice Bros. (The Ice Bros. debuted in New Super Mario Bros. Wii IOTL) - Spits snowballs.
 * Sledge Bros. - Throws hammers and causes a shockwave that stuns the player if they're on the ground when it lands.

Grassland Goons
These ones are introduced in World 1.
 * Antotto (The Antotto debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Antlets ITTL outside of Japan) - Giant ants that march back and forth. Stomp on them.
 * Flaptor (The Flaptors debuted in Captain Toad: Treasure Tracker IOTL) - Birds that fly around, but attempt to slam on the ground if the player is under them. Stomp on them.
 * Hop-Chop (The Hop-Chops debuted in Super Mario 3D World IOTL) - Exclusive to SMB2 Deluxe, this enemy disguises as a spring that attacks if the player gets too close. Stomping on it or using the Raccoon spin turns it into a normal spring for a short while other forms of attack defeat it and drop a regular spring. It's immune to fire.
 * Monty Mole (The Monty Moles debuted in Super Mario World IOTL) - Pops out of the ground and chases the player. Stomp on them.
 * Shy Guy - Red ones walk off ledges and face the player upon landing while pink ones turn around. Pick them up and throw them.
 * Tweeter - Hops across the ground. Pick them up and throw them.

Desert Goons
These ones are introduced in World 2.
 * Angry Sun - Swoops down to attack. Hammers, Tanooki statues, Goomba Shoes, and thrown stuff defeat it.
 * Chain Chomp - Lunges to attack, but is limited by a post. Hammers, Goomba Shoes, thrown stuff, and Tanooki statues defeat them, but there's a chance they can break the chains and run free.
 * Dokanto (The Dokanto debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cannon Antlets ITTL outside of Japan) - They are Antotto that carry cannons that shoot pellets. Stomp on them.
 * Fighter Fly - Returning from Mario Bros., they hop around. Stomp on them.
 * Fire Snake - They hop around. Hammers, Tanooki statues, Goomba Shoes, and thrown stuff defeat it.
 * Nokobon (The Nokobons debuted in Super Mario Land IOTL) (Known as Bombshell Koopa ITTL outside of Japan) - These Koopas are black and when stomped, their shells explode afterwards.
 * Pile Driver Micro-Goomba - Micro-Goombas that disguise as brick blocks. When the player approaches, they reveal their feet and jump towards them. One stomp defeats them and their brick disguise does not shine.
 * Pokey - A cactus-like enemy made of different segments that follows the player. Hammers, Tanooki statues, Goomba Shoes, and thrown stuff defeat it. Defeat all the segments to defeat it completely.
 * Scarabby (Scarab beetle-like enemies that act like Hoopsters) - These beetles crawl up and down vines. Stomp on them.
 * Snifit - They shoot pellets. Red ones walk off cliffs, pink ones turn around ledges, and gray and green ones can jump.

Aquatic Goons
These enemies are introduced in World 3. Due to being underwater, they are unstompable.
 * Baby Cheep - Seen with Big Bertha
 * Big Bertha - Giant Cheep Cheeps that carry Baby Cheeps in their mouth. Sometimes, they let their babies out of their mouth to swim for a while before letting them back in.
 * Blooper - A squid that bobs up and down diagonally underwater and follows the player.
 * Blooper Nanny with Blooper Babies - These are similar to regular Bloopers, except smaller ones follow them. Some of them glow and scatter their babies, but gain new ones after a short while.
 * Boss Bass - Giant Cheep Cheeps that attempt to eat the player. One gulp means instant death, even in statue form except with a Starman. Completely unstompable.
 * Bulber (The Bulbers debuted in New Super Mario Bros. Wii IOTL) (Its design will come from “Super Mario Bros.: The Great Mission to Rescue Princess Peach!” for this game) - Exclusive to SMB2 Deluxe, this angler fish lights up dark underwater areas.
 * Cheep Cheep - This common fish is red, fast and can leap out of water. When it leaps out of water, it can be stomped.
 * Clampy (The Clampys debuted in Super Mario Galaxy IOTL) (Its design will come from “Super Mario Bros.: The Great Mission to Rescue Princess Peach!” for this game) - Exclusive to SMB2 Deluxe, these giant clams have special bonuses in their mouths, but when they shut, the player is damaged.
 * Deep Cheep (The Deep Cheeps debuted in New Super Mario Bros. IOTL) - This green Cheep Cheep is slower than the red one, but tries to follow the player upon sight, but once out of sight, it goes back to swimming.
 * Gunion (The Gunions debuted in Super Mario Land IOTL) (Known as Gunnerpusses ITTL outside of Japan) - An octopus that attempts to attack the player directly. Defeating it turns it into 2 fireballs that home in on the player only once.
 * Huckit Crab (The Huckit Crabs debuted in New Super Mario Bros. Wii IOTL) - Exclusive to SMB2 Deluxe, it's a crab that throws rocks and hops back each time a rock is thrown. Unlike most other aquatic enemies, this one is not underwater, making it stompable.
 * Inflat-o-Cheep (Based off 2 Cheep Cheeps from Super Mario Bros.: The Great Mission to Rescue Princess Peach!) - Exclusive to SMB2 Deluxe, these Cheep Cheeps look like ordinary Red Cheep Cheeps, but bigger. They inflate and after a while, they pop and send 4 regular Cheep Cheeps in different directions.
 * Jelectro - Invincible jellyfish that hangs in groups underwater, but is stationary.
 * Lava Lotus - These are underwater plants that charge up and then spit out 4 fireballs. Only hammers defeat them.
 * Sidestepper - Returning from Mario Bros., this crab gets angry when attacked with projectiles or when hit underneath and must be attacked again to defeat it.
 * Spiny Cheep Cheep - These Cheep Cheeps are colored black, have spines on their top, and swim faster than Red Cheep Cheeps.
 * Split-Urchin (Urchin-like enemies that split into four) - Exclusive to SMB2 Deluxe, this big urchin bobs idlely, but attacking with fire splits it into 4 smaller ones, which can be defeated normally.
 * Trouter - This fish hops out of water often. Can be picked up and thrown.

Jungle Goons
These ones are introduced in World 4.
 * Battle Beetle (The Battle Beetles debuted in Super Mario Land 2: Six Golden Coins IOTL) - A huge beetle that jumps towards the player. Can be stomped on.
 * Chikunto (The Chikunto debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Spiny Antlets ITTL outside of Japan) - These Antotto have spikes that retract, requiring proper timing to stomp normally.
 * Panser - Walking flowers that shoot fireballs. Red ones stay still and shoot 3. Gray and green ones walk and shoot upwards. Pink ones chase the player and shoot 3 too.
 * Pompom Flower (The Pompom Flowers debuted in Super Mario Land IOTL) (Known as Pom-Pom Flowers ITTL outside of Japan) - Another walking flower that shoots a harmful spore. Unlike most plant enemies, this one can be stomped on.
 * Suu (The Suus debuted in Super Mario Land IOTL) (Known as Webbons ITTL outside of Japan) - These spiders drop down from the ceilings slowly. Can be stomped on.

Sky Goons
These ones are introduced in the sky segment of World 5.
 * Albatoss - Birds that carry bombs to drop down below. They are ridable and are sometimes required in levels like Parabeetles. They can still be defeated.
 * Beezo - A flying goon that attempts to attack with their bidents. Can be picked up.
 * Bunbun (The Bunbun debuted in Super Mario Land IOTL) (Known as Buzz-Eyes ITTL outside of Japan) - A big bee that carries a spear and also drops spears down below. Can be stomped on.
 * Chikako (The Chikakos debuted in Super Mario Land IOTL) (Known as Zapbots ITTL outside of Japan) - A floating robot that can only be defeated with thrown things and hammers, found in levels where Parabeetles and Albatosses are required.
 * Foo (The Foos debuted in New Super Mario Bros. Wii IOTL) - Exclusive to SMB2 Deluxe, this cloud-like enemy blows fog that obstructs the player's view. The fog clears up after some time, but defeating the Foo that caused the fog clears it up immediately.
 * Hoopster - These spiders crawl up and down vines. Pick them up and throw them.
 * Pinwheel (The Pinwheels debuted in Super Mario RPG: Legend of the Seven Stars IOTL) - A fan-like enemy that blows a gust to push the player back. Can be defeated by fire, ice, hammers, thrown objects, and modified stomps.
 * Roketon (The Roketons debuted in Super Mario Land IOTL) (Known as Rocketons ITTL outside of Japan) - Enemies that ride planes and drop bombs that can defeat Parabeetles and Albatosses. Appears in levels where pne or both enemies are required.

Snowy Goons
These ones are introduced in World 6.
 * Flurry - While most enemies can walk on ice properly, this one tends to slip on icy terrain like the player. Pick it up and throw it.
 * Freezie - Returning from Mario Bros., this enemy can be defeated in any way, but doing so causes it to explode and anything caught in the explosion is frozen.
 * Moon (The Moon debuted in Super Mario Maker 2 IOTL) - Exclusive to SMB2 Deluxe, this rare character acts like the Angry Sun, but when you touch it, all enemies onscreen are defeated.
 * Mr. Blizzard (The Mr. Blizzards debuted in Super Mario 64 IOTL) - These snowmen throw snowballs that can't freeze the player, but still damage them. They're stompable.
 * Snow Cheep Cheep (The Snow Cheep Cheeps debuted in Super Mario Odyssey IOTL) - Exclusive to SMB2 Deluxe, these Cheep Cheeps look like ordinary ones, but they can survive freezing water.
 * Snow Pokey (The Snow Pokeys debuted in Super Mario 3D World IOTL) - Exclusive to SMB2 Deluxe, these Pokeys act like normal ones, but due to being made of snow, the segments are stompable.

Mountain Goons
These ones are introduced in World 7.
 * Bomubomu (The Bomubomus debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cannon Pigs ITTL) - These pigs patrol a certain area, occasionally stopping to shoot horizontally or at an upward angle. They're stompable.
 * Fire Chomp - A floating enemy that shoots fireballs to the player. Once they run out, they flash, chase the player, and explode after a while. They're stompable.
 * Goronto (The Goronto debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Digging Antlets ITTL outside of Japan) - These Antotto dig up rocks and roll them to the player. Stomp on them.
 * Mekabon (The Mekabons debuted in Super Mario Land IOTL) (Known as Mecha-Heads ITTL outside of Japan) - These robots toss their heads to the player. Both the head and body are stompable.
 * Nyololin (The Nyololins debuted in Super Mario Land IOTL) (Known as Mi-Cobrats ITTL outside of Japan) - This snake breathes fire to the player. One stomp defeats it.
 * Pidget - A small bird that rides a magic carpet that swoops down. Pick it up to use the carpet, which vanishes after some time.

Ghost House Goons
These ones live in Ghost Houses as well as some castle and fortress levels.
 * Bero (The Beros debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Lantern Heads ITTL outside of Japan) - A living lantern that sticks its tounge out to attack. Despite it being invincible to anything except hammers, it can be used as a platform.
 * Boo - A ghost that follows the player, but freezes when they are looked at. Thrown objects, modified stomps, and hammers defeat it.
 * Boo Block (The Boo Blocks debuted in Super Mario World IOTL) - Boos that turn into solid blocks when looked at. They possess the same weaknesses except they cannot be stomped due to their block form being usable as platforms.
 * F Boy (The F Boys debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Fire Spirits ITTL outside of Japan) - Fire spirits that simply float around. Modified stomps, ice, and hammers defeat it.
 * Karakara (The Karakaras debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Umbrelloids ITTL outside of Japan) - A one-eyed umbrella that opens, jumps, and floats down slowly. Can be stomped on.
 * Kurokyura (The Kurokyuras debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Draculads ITTL outside of Japan) - A vampire that sends small bats to defend itself. Both the Kurokyura and its bats are stompable.
 * Kyororo (The Kyororos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Cyclopeons ITTL outside of Japan) - A cyclops that stays still, but upon seeing the player, they dash at high speed. Stomp on it.
 * Stretch - These Boos are attached to certain platforms. They pop out of those platforms, travel, sink back in, and repeat. They possess the same weaknesses as normal Boos.
 * Terekuribo (The Terekuribos debuted in Super Mario Land 2: Six Golden Coins IOTL) (Known as Ghost Goombas ITTL outside of Japan) - Acts like a Goomba, has the weaknesses of a Boo.

Castle Goons
These ones reside in castle and fortress levels.
 * Bowser Statue - A statue modeled after Bowser, this breathes fire. Some of them shoot lasers when the player gets too close, requiring them to run. Completely invincible and block-like. Some of them are normal statues and do nothing.
 * Dry Bones - A skeletal Koopa that reassembles itself when stomped and is fireproof. Thrown projectiles, ice, hammers, and modified stomps defeat it.
 * Fire Bar - A flaming pole of fire that spins in a circle and is attached to a block. Completely invincible.
 * Hot Foot - Fires that act like Boos, but are affected by gravity. Hammers defeat it.
 * Podoboo/Lava Bubble - A flaming bubble that hops out of lava and back in, even if the lava is on the ceiling. Thrown projectiles, ice, hammers, and modified stomps defeat it.
 * Rotodisc - A ball that spins in a circle, but the area it spins around is safe. Modified stomps defeat it.
 * Spark - A living ball of electricity that patrols around a platform it's stuck to. Thrown projectiles, hammers, and modified stomps defeat it.
 * Thwimp (The Thwimps debuted in Super Mario World IOTL) - These tiny Thwomps hop in an arc. Thrown projectiles, hammers, and modified stomps defeat it.
 * Thwomp - These try to slam the player down, with some of them moving sideways instead, with both versions slamming fast, then returning slow. Thrown projectiles, hammers, and modified stomps defeat it.

Airship Goons
These appear in airship levels as well as tank and submarine levels. Some of them appear in other levels too.
 * Bill Blaster - This cannon shoots Bullet Bills and Missile Bills. Completely invincible and block-like.
 * Bob-omb - A walking bomb that explodes after a while. Stomping on it makes it stationary and throwable, but the explosions still harm the player.
 * Bullet Bill - A flying rocket that can be stomped on.
 * Cannon - Shoots cannonballs. Completely invincible and block-like.
 * Cannonball - Projectile from a cannon. Only stomps can defeat it.
 * Giant Cannonball - A cannonball, but bigger. Still has the same weakness as a normal cannonball.
 * Missile Bill - A red Bullet Bill that turns around only once if it misses. Can still be stomped on.
 * Ninji - A small ninja-like enemy that simply jumps. Pick it up and throw it.
 * Rocket Engine - A small exhaust port that blows fire. The engine itself is invincible and block-like, but the flame can be extinguished by a modified stomp.
 * Rocky Wrench - A mole that pops up and throws wrenches. Stomp on them when they emerge from the ground to stun them for a while, but in some cases, they're permanently defeated.

Bosses
1 stomp is equal to 5 fireballs is equal to 1 thrown object is equal to 1 hammer in damage terms.


 * Heat-Beast (Recurring boss of the castle stages of Worlds 1, 3, 5, 7, and 8) - It lobs easy-to-dodge fireballs and can be defeated by stomping on it 3 times.
 * Boom-Boom (Recurring boss of the airship stages of Worlds 2, 4, 6, and 8) - The mad lad runs around and is defeated by stomping 3 times. For each encounter, he gets faster.
 * Prince Haru (Recurring boss of the Prince Haru encounters of Worlds 4, 6, and 8) - When Talos 2.0, Ursus the Eagle, and Cold-lossal are in their last hit, the prince of the Flower Kingdom swiftly defeats them with his rapier, uses the power of the guardian's wand to strengthen himself, and then he challenges the heroes to a fight. As for World 8, he challenges them before the final level at a level of his. Unlike most battles, he takes 5 stomps to defeat, but he changes his tactics every encounter.
 * T-Ent-T (Boss of World 1) - A tree man that was cast out of Grass Land for needless destruction. His motive of invading is for revenge. He fights by throwing bombs at the player. Must be defeated by hitting him with his own bombs 3 times.
 * Dijimity the Genie of the Item Box (Boss of World 2) - An evil genie that was sealed in a cursed Super Block by King Heat's father. His motive of invading is to fulfill a wish made by the Koopa Troop. He fights by firing magic blasts. Stomp on him 3 times. In SMB2 Deluxe, he can summon desert goons.
 * The Aqua Twins (Bosses of World 3) - Water spirits cast away into a trench due to excessive tides. Their shared motive is to cause the seas to flood Ocean Side once again. They fight by changing the water levels and moving around. They can be stomped thrice, but each twin has their own HP and they can be stomped only when they're not underwater. In SMB2 Deluxe, they can summon aqua goons.
 * Talos 2.0 (controlled by Ursus the Eagle) (Boss of World 4) - The eagle was cast away from Gigantic Jungle due to his excessive gales, so he stole the invention the Wizard King was making and turned it against the kingdom to make himself ruler. Phase 1 is Talos 2.0 which fires lasers and exclusive to SMB2 Deluxe, Phase 2 is Ursus himself, who fires his own feathers as projectiles and also swoops to attack. Each phase requires 3 stomps.
 * Lakithunder (Boss of World 5) (Lakithunder debuted in New Super Mario Bros. IOTL) - A rouge Lakitu who stirred many Thunder Lakitus to rebel against Sky World. He was imprisoned by the Wizard King until the Koopa Troop freed him. His battle is the same as in NSMB except with some changes, where he throws red and green Spiny Eggs instead of bouncing ones unlike IOTL, sends a column of lightning down, and gets defeated from 3 stomps. In SMB2 Deluxe, the Spiny Eggs can bounce upon landing.
 * Cold-lossal (Boss of World 6) - A yeti who attempted to become the ruler of Iced Country and was denied due to his anger. His motive of invading is for power. He fights by throwing ice cubes, but the ones that slide on the floor can be thrown back at him, and it requires 3 hits.
 * The Fake Warp Zone (Boss of World 7) - A monster created by the Koopa Troop as a trap for the heroes. Each of its eyes must be hit 3 times via the Koopa shells that it launches via pipes.
 * Bowser (First Boss of World 8) - Ruler of the Koopa Kingdom. His battle is the same as in SMB3, where he either destroys the floor and falls down without the player falling, gets hit by 10 fire balls, or 4 hammers.
 * Lord Vengeance (Second and Final Boss of World 8) (The mastermind behind Bowser and the Koopa Troop) - A bird-like creature that was using Bowser as his puppet to obtain control of all the kingdoms. In SMB2 Deluxe, Phase 1 is the same as the Bowser battle, but Phase 2 as well as the ANAVS version is identical to the Wart battle from SMB2USA. This time, the real Warp Zone launches special balls that must be thrown at him 7 times. Jumps and fireballs do nothing, while hammers thrown do only half the damage the balls do.

Development
On September 12, 1985, Shigeru Miyamoto was watching kaiju films and seeing Godzilla in action inspired him to make a new villain to replace Bowser. However, after a meeting with Tezuka, there was a decision to make a sequel wherein Bowser is no longer evil. This led to the start of development of The Legend Of the Warp Zone alongside the first BowserQuest, with the same teams working on both games. In the process, the initial plan for SMB2 was a harder version of the original with Bowser replaced with a new enemy. This was changed into what is known as Lost Levels, which can be accessed through SMB Plus's Side B on the FDS Disk. Another plan was for it to be Yume Kōjō: Doki Doki Panic, but with the main characters replaced with Mario characters, and it was scrapped, only for Nintendo to keep the enemies and pluck mechanism as well as the abilities of the player characters. Yet another scrapped plan was for it to use the perspective of The Legend of Zelda. Eventually, Takashi Tezuka decided to have everything reworked, and it led to Legend of The Warp Zone. In the middle of the process, in July 27th, 1986, with "Super Mario Bros.: The Great Mission to Rescue Princess Peach!" having success in Japan, Nintendo decided to tie the film in with the game via Prince Haru's inclusion, except it is reworked to ensure that the ending of the film is retconned for a more positive outlook for Mario. Several concepts didn't make it, such as a steed, which would eventually make it in another game.

Gallery
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List of Tropes
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