Super Mario World: Super Mario Bros. 3

 is the sequel to the first two Super Mario games ITTL, and it's on the Super Atari-Nintendo Advanced Video System. Initially released in 1990, it was remade for the Super Game Boy in 2001 as Super Mario Bros. 3 Deluxe, the NNG equivalent to Super Mario Advance 2.

Story
Original Version (Text Box): Welcome! This is Dinosaur Land! In this strange land, we find that Pauline and Princesses Peach and Daisy were kidnapped along with dinosaurs called Yoshis! Looks like a tyrannical dinosaur named Tyrano is behind this!

Super Mario Bros. 3 Deluxe Version (Intro): 2 weeks after the events of Super Mario Bros. 2: The Legend of the Warp Zone alongside a week after the events of Super Mario Land 1 and 2 at the same time, Mario, Luigi, Peach, and Daisy heard of a distant land known as Dinosaur Land. Prepared for a vacation, the 4 of them invited Pauline and the Council of 8 (from TLoWZ's intro) along for the ride. Upon arrival, the bros. began exploring and in the middle of their exploration, they encountered dinosaurs known as Yoshis, who began pleading for help since an evil dinosaur known as Tyrano was kidnapping their kind so that no one can stop his conquest on the land. Upon hearing it, the Yoshis were captured by the troops, and then Tyrano with someone that looks like Bowser appears with Peach, Daisy, the entire Council, and Pauline in his hands before he gets away. A new adventure for the Mario Bros. is about to begin!

The rest of the story: Throughout their journey, Mario, Luigi, and Yoshi with his friends saved Peach, Daisy, and more Yoshis with the help of Bowser. However, Pauline herself is Tyrano's captive. The castle is stormed and she is saved too. The plumbers, princesses, dinos, and friend proceed on to their vacation while the Koopa King decides to return home and make his kingdom's glory anew in a good way. After the credits of SMB3 Deluxe, it is revealed that a mysterious figure was following them in secret and that underneath the castle of Tyrano, a mask lay, which cuts to the figure taking it and putting it on, changing his hair to brown and granting him new powers, which then fades to a black screen that says "To be continued in Super Mario Legacy."

Gameplay
The gameplay is identical to the original Super Mario World. Press X to spin jump to avoid getting damaged by unstompable enemies as well as destroy certain blocks. When carrying something, hold down before releasing Y to leave it gently or hold up before releasing to throw it up.

Playables

 * Mario: Unlocked from the start, balanced stats.
 * Luigi: Unlocked from the start, higher jump. (PS: He uses his SMAS + SMW sprite)
 * Princess Peach: Beat Yoshi's Island, floaty jump.
 * Princess Daisy: Beat Crystal Dome, double jump.

Powerups

 * Super Mushroom
 * Fire Flower
 * Starman
 * Cape Feather - Acts like the Super Leaf, but holding Y and then pressing the direction character is facing while flying will make them do a dive, pressing the opposite direction while holding Y in flight will slow their descent, and Right-Left-Right-Left repeatedly while still holding Y in flight will make them glide and ascend.
 * Power Balloon - Turns character into a balloon that rises into the air for a short while.
 * Ice Flower - Now the player can pick up frozen enemies and throw them.
 * Super Leaf (Originally a beta element.) (Requires e-Reader)
 * Frog Suit (Requires e-Reader)
 * Tanooki Suit (Requires e-Reader)
 * Hammer Bros. Suit (Requires e-Reader)
 * Super Shield - A shield power-up that deflects enemy projectiles, lasts for only one level. Touching an enemy causes the player to lose the shield. It cannot deflect boss projectiles.
 * Cannon Box (Originally from SM3DW, exclusive to SMB3 DX) - A box that allows the player to shoot cannonballs. After beating a level, the player loses the box.
 * Light Box (Originally from SM3DW, exclusive to SMB3 DX) - A box that allows the player to defeat Boos in ghost houses. After beating a ghost house, the player loses the box.
 * 1-Up Mushroom
 * 3-Up Moon - A rare moon that gives the player 3 extra lives.

Yoshis

 * Green: Average
 * Red: Any shell spat out is turned into fireballs.
 * Blue: Any shell eaten gives wings.
 * Yellow: Any shell eaten allows a shockwave by landing.

Worlds

 * 1) Yoshi's Island: Home of the dinosaur subspecies known as the Yoshis.
 * 2) Bronto Plains (was known as Donut Plains IOTL): Peaceful and grass-filled.
 * 3) Crystal Dome (was known as Vanilla Dome IOTL): A crystal-filled cave with lava and water.
 * 4) The Twin Bridge Area (was known as Butter Bridge/Cheese Bridge IOTL): Legends say that the bridges have 2 guardians of land and sea.
 * 5) Forest of Illusion: The leafy maze of mystery with a secret exit.
 * 6) Fossil Island (was known as Chocolate Island IOTL): Former home of the Reznors until their king went power-hungry and forced them to work for Tyrano.
 * 7) Valley of Tyrano (was known as Valley of Bowser IOTL): The lair of the evil dinosaur king. 8 guardians are in his castle.
 * 8) Star Road: The mystical warp between Dinosaur Land's areas.

Special World:

 * Main Special World - The final challenge. Beat it for a new color (Autumn) and new sprites.

In SMB3 Deluxe, there are 4 new expansions to the Special World that go after the main area. Each requires an e-Reader card.


 * 1) Snowball Lake (Exclusive to Super Mario Bros. 3 Deluxe; known as World A): A snowy zone of eternal winter. Unlocks Winter color when beaten.
 * 2) Flopter Skies (Exclusive to Super Mario Bros. 3 Deluxe; known as World B): The great skies of eternal sunshine. Unlocks Summer color when beaten.
 * 3) Mushroom City (Exclusive to Super Mario Bros. 3 Deluxe; known as World C): A city of Toads that migrated. Unlocks Spring color when beaten.
 * 4) Lost Levels (Exclusive to Super Mario Bros. 3 Deluxe; known as World D): A mashup of the past and present. Unlocks NES color when beaten.

Friendly NPCs

 * Toad: A hero from TLoWZ. Hangs around in the secret areas.
 * Yoshi Elder: A Yoshi who was not captured and seems to have more experience than some of the others. Found in Yoshi's house.
 * Pauline: Cousin of the Mario Bros. She came along to spend time with her cousins, but was caught in the crossfire and kidnapped by Tyrano due to her beauty.
 * Professor E. Gadd (Originally from Luigi's Mansion): A man of mystery who specializes in inventions and the paranormal. Found in ghost houses.
 * Oogtar (from the cartoon): A young caveman who has intel on the main bosses of the game. Appears in any main boss castle except Tyrano's.
 * Bowser: King of the Koopa Kingdom and former enemy of the Mushroom Kingdom. Seen destroying the castles after the heroes defeat the boss.
 * Dolphins: They act as platforms by hopping in and out of the water.
 * Dorrie (SM64) and Plessie (SM3DW): These reptiles take turns in letting our heroes ride their backs across dangerous waters.
 * Brachio Pete: Mostly harmless, but unfortunately, watch their feet since they love to stomp around. (Forest of Illusion only)
 * Bronto Burt: A kind dinosaur that is willing to let others on his back to let them reach higher platforms.

Old enemies

 * Goomba
 * Paragoomba
 * Koopa Troopa (Yellow ones drop coins when stomped on while blue ones are faster red Koopas): Stomping on them this time causes them to slide out of the shell. Beating Special World changes their shells to Mario masks. When shelless, green and red hop back in, blue kicks, and yellow changes into a new enemy.
 * Parakoopa: Yellow jumps over thrown shells and blue flies in circles.
 * Lakitu (Some of them hold 1-Ups and grabbing them makes them go back to throwing Spiny eggs.): This time, their clouds are ridable. To make their cloud ridable, defeat them by throwing an object to them.
 * Pipe Lakitu
 * Spiny: Gray P-Switches turn them into coins.
 * Spiny egg
 * Hammer Bros.
 * Ice Bros.
 * Fire Bros.
 * Boomerang Bros.
 * Sledge Bros.
 * Heavy Fire Bros.
 * Bullet Bill (Beating Special World changes them into birds known as Pidgit Bills.): This time, they can come from an angle.
 * Ninji
 * Monty Mole
 * Buzzy Beetle
 * Dry Bones: They can throw bones to attack this time and they have a new weakness alongside their old ones, which is spinning into them.
 * Piranha Plants (They change into pumpkins when Special World is cleared): Some upright ones lack a stalk and jump into the air before floating back down into their pipe or bush.
 * Venus Fire Trap: Some of them lack the stalk and jump as well while spitting 2 fireballs. Those with a stalk do not change into pumpkins after Special World.
 * Boo
 * Boo Block
 * Lava Bubble (Some of them ricochet off walls rather than hop out of lava.)
 * Pokey (Beating SMB3 Deluxe's main Special World makes them gray.)
 * Thwomp
 * Thwimp
 * Fire Snake
 * Nipper
 * Muncher: Same change as the Spinies and regular P-Switches don't do the trick for them now.
 * Chain Chomp
 * Bob-omb: Some come with parachutes.
 * Cheep Cheep: When on land, they tend to flop around.
 * Blooper
 * Ball 'N' Chain: An upgraded Rotodisc.

New enemies

 * Galoombas: These Goombas flip over when stomped, letting them be carried. However, after some time, they go upright. Beating SMB3 Deluxe's main Special World makes them (along with flying and parachute forms) yellow with shades.
 * Para-Galoomba: A Galoomba with a parachute.
 * Flying Galoomba: A Galoomba with wings.
 * Rex: A dinosaur that takes 2 stomps to defeat.
 * Amazing Flying Hammer Bro.: This solitairy Hammer Bro. rides a platform and throws hammers. Stomp on him or hit the platform from underneath.
 * Super Koopa: Red (with yellow capes) sweeps down, green (with red capes) does the same when there's a whistle, and blue starts from the ground. Stomping on a blue one (they wear flashing capes) spawns a Cape Feather.
 * Charging Chuck: Clapping ones jump, splitting ones come in 3s, passing ones throw footballs, confused ones use baseballs, whistlers call Super Koopas, and diggers throw rocks. One stomp on them changes them into lookouts (the default mode), which makes them chase the player. Stomp on them thrice.
 * Banzai Bill: A large Bullet Bill that can still be stomped.
 * Mega Mole: Large Monty Moles that are immune to attacks except for hammers.
 * Blargg: Lava dinosaurs that attack anyone riding on skull rafts.
 * Blurp: Swims in one direction. Fire defeats it.
 * Rip Van Fish: If the player gets close, it chases. After sometime, it falls asleep. Fire finishes them.
 * Floating Mine: A hazard on water that Yoshi can eat.
 * Climbing Koopas: Koopas on the fence. Green is slow, red is fast.
 * Rainbow Shell: The result of a shelless yellow Koopa entering a shell. Chases the player and is stomp-proof, but a Yoshi that eats it gains all the powers.
 * Poison Bubble: In some ghost houses, these hazards float towards the player.
 * Big Boo: A larger Boo that can be defeated by sliding.
 * Boo Swarm: A cloud of transparent and harmless Boos. However, some of them become opaque and attack by swooping down, which can hurt the player. They're undefeatable.
 * Boo Snake: A group of Boos that move in a line and bounce off walls.
 * Boo Circle: A group of Boos that gather and rotate in a circle. The circle's inside is safe and the group of Boos has an opening without any of them.
 * Disappearing Boo Swarm: These undefeatable Boos appear and disappear in random spots, so be careful.
 * Falling Spikes: Amongst regular spikes, these darker ones shake and fall down.
 * Bony Beetle: A skeletal Bony Beetle. Stomps have it act like a Dry Bones, but they can stick spikes out for a short time, harming those who stomp on them. Freeze them or attack them with either the raccoon tail or cape. Alternatively, throw something at them like a hammer or shell.
 * Fishbone: They swim fast. Only ice, hammers, projectiles, and spins defeat them.
 * Fishin' Boo: A ghost that acts like Fishin' Lakitu, except the rod has fire. Hammers defeat them.
 * Fuzzy: An enemy that travels on tracks, only Yoshi and projectiles defeat them.
 * Grinder: A sawblade that travels on tracks and the ground, only someone with a Starman can defeat them.
 * Chainsaw: A saw that travels on tracks, only someone with a Starman can defeat them.
 * Eerie: A ghost that travels in a straight line, hammers defeat them.
 * Little Sparky: A small flame that travels on platforms, only someone with a Starman can defeat them.
 * Hothead: A giant flame that slowly travels on platforms, only someone with a Starman can defeat them.
 * Magikoopa: A Koopa wizard that shoots magic to transform blocks into enemies. Stomp on them.
 * Porcu-Puffer: A large fish that chases the player. Hammers and thrown objects defeat them.
 * Skewers: A hazard that moves up and down. Cannot be defeated.
 * Spike Poles: Moving poles with spikes on top of them, the sides are safe while the top isn't.
 * Crush Pillars: A pillar that reveals itself from the ceiling slowly before it crashes down and rises again.
 * Sumo Bros.: These large Koopas stomp on blocks to send a spark down that lights the ground on fire. Throw things at them or spin into them.
 * Volcano Lotus: A plant that is similar to Lava Lotus, except on land.
 * Urchin: A large urchin that travels in set paths. Hammers defeat them.
 * Torpedo Ted: The underwater cousin of Bullet Bill, hammers defeat them.
 * Wiggler: A normally calm caterpillar. However, stomp on it once, and its yellow skin turns red and it becomes angry, chasing you in a faster speed. Defeat them completely by throwing things or by using Yoshi.
 * Swooper: A bat that swoops from the ceilings of caves. Stomp on them.
 * Amp (SM64, SMB3 Deluxe only): A floating electric ball. Defeat it with a shell.
 * Skeeter (SM64): A water-skating bug that skates on the surface
 * Sushi (SM64, SMB3 Deluxe only): A shark that swims idlely. Fire defeats it.
 * Bully (SM64, SMB3 Deluxe only): Pushes you around, so to defeat it, push it back by jumping on them.
 * Tyrano Statues: Gray shoots fire, gold jumps.
 * Mechakoopa: A walking wind-up Koopa. Stomp on it to disable it. However, it reactivates soon. Defeat it by colliding it with another disabled Mechakoopa. In SMB3 Deluxe, there's a version which flashes. Stomping on it causes it to explode.
 * Big Steely (Only in Tyrano fight): A huge ball dropped from Tyrano as an attack. Can only be dodged.

NNG's original enemies (May contain content from Bensalot's Just Keef ROM hack)

 * Boss Croc (Just Keef): A fierce crocodile that eats anything that swims. Can be stomped on. In SMB3 Deluxe, they can actually kill Cheep Cheeps.
 * Chitter (Just Keef): A hopping reptile that loves to feed on anything that walks. Can be stomped on. In SMB3 Deluxe, they can kill land enemies. Additionally, green ones are at the grass, red ones live in lava levels, blue ones love caves, and yellow ones hang out near cliffs.
 * Dulcy (Just Keef): A small aquatic reptile that acts similar to the Yuyarin Boo from Super Mario Land.
 * Albadactyl (Just Keef): A handy pterodactyl that acts similar to the Albatoss. Blue ones drop Bob-ombs while pink ones drop flashing Bob-ombs that explode when they touch something.
 * Rapto (Just Keef): A raptor that acts like Birdo, except the eggs and itself can be stomped on.
 * Sofa Rex (Just Keef): A very lazy dino that sits in 1 place and spits fire.
 * Mammumbo: A large mammoth that tends to shoot ice at anyone who approaches it.
 * Plilobo: A Pliosaurus that hops up and down alongside dolphins.
 * Stegon: A stegosaurus that shoots its tail spikes to any intruders.
 * Saberooth: A fierce tiger that lunges at the player. Can be defeated in 2 stomps, but one stomp makes it angry, thus increasing its speed.
 * Liopleuerobbie: An aquatic reptile with camouflage abilities. However, it cannot hide its eyes.
 * Hopperoni: A Procoptodon kangaroo that has serious game in jumping.
 * Crocokoopa: A wicked Koopa that has a serious bite if someone tries jumping on it.

e-Reader World-exclusive enemies

 * Snow Pokey
 * Flopter
 * Chill Bully - Pretty much the same as a Bully.
 * Koopa Troopa Car
 * Street Bro.

Bosses
Damage Values: 1 stomp = 1 hammer = 1 Grab Block (or rock) = 5 fireballs = 3 cannonballs

Mini-Bosses

 * 1) Proto-Koopa v1 (Mini-boss of World 1 (only in Super Mario Bros. 3 Deluxe)): After the starter text box, an intro stage plays where Mario and Luigi are chasing after Tyrano. He then sends out a large unfinished Mechakoopa that has the capability to fire rockets. After 3 stomps, it explodes, ending the intro stage.
 * 2) Bowser (Mini-boss of Kappa Mountain in World 1 (only in Super Mario Bros. 3 Deluxe)): Near the end of Kappa Mountain, Mario and Luigi think that Bowser teamed up with Tyrano, triggering a fight where he spits fire and throws shells. Send the shells back at him 3 times and he explains that he has nothing to do with the new menace and the 3 of them team up.
 * 3) Chickadactyl (Mini-boss of World 2): A chicken-like dinosaur who lays tainted eggs, this one guards the Green ! Switch in the Switch Palace. Throw its own eggs back at it 3 times to get it to leave.
 * 4) The Boss Boo (Mini-boss of Donut Secret House): This giant Boo shows up with 2 Boos as backup to guard the entrance to Star Road. It vanishes and reappears while drifting. Throw the Grab Blocks at it thrice to chase it away.
 * 5) Trident the Triceratops (Mini-boss of World 3): A sassy triceratops that works for Tyrano. He guards the Red ! Switch in the Switch Palace. His fighting style is similar to Morton Koopa Jr.'s.
 * 6) Tyravonous Rex (Mini-boss of Jurassic Mountain in World 4): A large and fierce dinosaur that eats anything in its path. In the original game, it chases the player down throughout the level. In SMB3 Deluxe, it does not chase the player throughout the level. However, upon approaching the end of Jurassic Mountain, Tyrano blows the ground up, sending the heroes to the large monster's cave. This section is auto-scroll with obstacles and after some time, the Tyravonous Rex will fall down a cliff, ending the level.
 * 7) Ginsu (Mini-boss of Torpedo Lake in World 4): A ferocious shark that eats anything that swims and is exclusive to SMB3 Deluxe. Upon approaching the end of Torpedo Lake, Tyrano destroys the Goal Gate, the impact awakening the shark. It proceeds to become an autoscroll where the shark is swimming in the water section and the player must stay up while enemies attack. Upon reaching the end, a Bob-omb will fall down and explode, knocking Ginsu out, ending the level.
 * 8) Pteresa the Pteranodon (Mini-boss of World 5): A tricky Pteranodon that works for Tyrano. She guards the Blue ! Switch in the Switch Palace. Her fighting style is similar to Lemmy Koopa's.
 * 9) Reznor (Mini-boss of fortresses): These dinos in groups of 4 ride on a carousel while spitting fire the floor collapses. Strike their platforms from below to knock them away.
 * 10) Spinosis the Spinosaurus (Mini-boss of World 7): A determined Spinosaurus that works for Tyrano. He guards the key to the Valley of Tyrano that lies in the Sunken Ghost Ship. His fighting style is similar to Iggy Koopa's.
 * 11) The 8 Guardians (Mini-bosses of Tyrano's Castle): They are fought after completing a numbered room of the castle's front door and each of them has a member of the Council of 8 in a cage.
 * 12) The Ice-Meister (Mini-boss of World A): A wandering ice witch, she froze the inhabitants of Snowball Lake. Her attack style is shooting ice in 5 directions as well as freezing enemies and throwing them. She takes 3 stomps. Some may say that she resembles a rather crafty princess.
 * 13) Mega Lakitu (Mini-boss of World B): A large Lakitu that has a connection to Lakithunder. He throws Spike Tops instead of Spinies, but sometimes throws a Buzzy Beetle. When one is dropped, throw it back to him and repeat the process 2 more times.
 * 14) Road-Bruiser (Mini-boss of World C): A muscular man that pilots a mech, he terrorizes the Toads that live there. His attack method is launching Bullet Bills and throwing Bob-ombs. Stomp on him thrice and he jumps away, leaving behind his launcher. Some say that he has a connection with a furious knight.
 * 15) Bosses Archive (Mini-boss of World D): A clock of mystery, it scans the player and forms clones based off 3 random minor bosses from the original game. These clones are faster, but weaker. Defeat them all.

Major Bosses

 * 1) Bowser Imposter (Major Boss of World 1): A faker created by Tyrano to hold Peach captive, this one has a greenish hue. In SMB3 Deluxe, the real Bowser will note that this fake framed him for what happened in the intro. Phase 1 (and the original game's fight) is identical to SMB3 OTL and SMB2 TTL. Phase 2 (exclusive to SMB3 Deluxe) is both Bowsers in battle with each other while the player saves Peach.
 * 2) Commander Bro. (Major Boss of World 2): A highly skilled Hammer Bro. that knows how to use a Clown Car, this one was one of Bowser's former troops that turned against him. It takes 3 stomps to defeat him, but only when he swoops down.
 * 3) The Great Blaarg (Major Boss of World 3): A large Blaarg that many cavemen feared due to its fiery might. It took over the Crystal Dome and was brought under the control of Tyrano. It attacks by firing fireballs but sometimes, it fires a rock, which can be picked up and thrown back at it. 3 rocks later and the monster sinks down. In SMB3 Deluxe, a cutscene will play where Luigi is saving Daisy afterwards.
 * 4) Big Bertha (Major Boss of World 4): This huge fish resented the people who built the Twin Bridges and for revenge, she attacked the people of the castle. She tends to jump out of the water to attack and cause a shockwave, which drops rocks that can be thrown at her. 3 rocks is what it takes to bring her down, but each stomp has her destroy part of the platform, reducing spots where the player can avoid touching the fish.
 * 5) King Boo (Major Boss of World 5): Originally from Luigi's Mansion OTL, he's the Boo that influences other ghosts. He captured E. Gadd to prevent him from making anti-ghost technology. He attacks by having Boos (that are immune to light) fly in certain patterns and also by sending blue fire down from his mouth, but shine the Light Box on him 3 times and he fades away. However, he tends to teleport with each shine. Same thing with Grab Blocks when they hit him. In the original game, he's a pinkish Big Boo, but in SMB3DX, his sprite is changed to resemble his Luigi's Mansion design more.
 * 6) The Reznor King (Major Boss of World 6): The largest and most cruel Reznor in history. His attack method is to shoot 2 fireballs instead of 1 at a time. When he stomps, 2 Reznors come out to attack the player. Defeat them and the king becomes vulnerable. Due to his size, 10 hits from underneath are what it takes to bring him down, but when Reznors are available, he becomes immune to such attacks. If all fortresses are beaten in the Japanese version of SMB3 Deluxe before challenging him, this dialogue will play.
 * 7) Copycat (First Major Boss of World 7): A ferocious feline that knows transformation magic. He jumps around to prevent attacks from hitting him and in the original game, he copies the attacks of T-Ent-T, Lakithunder, and Cold-lossal. Stomp on him 3 times. However, in SMB3 Deluxe, he transforms into the bosses that use the attacks he copies. Defeat each form of his and he'll revert back to his true form, where 1 stomp defeats him. However, both the copied attacks and the transformations have changes from their real TLoWZ counterparts, like T-Ent-T's bombs having shorter fuses, Lakithunder's lightning travelling across the ground, and some of Cold-lossal's sliding ice cubes being ice spike balls.
 * 8) Tyrano (Second Major Boss of World 7 and the Final Boss of This Game): The villain of the game, holding the other Yoshis and Pauline captive. His fighting style is similar to Bowser's OTL.
 * 9) Mighty Shellstein (Secret Boss): If a secret path in the Sunken Ghost Ship is taken, he will show up by taking the Goal Orb to challenge the player. His fighting style is similar to Ludwig Von Koopa's. Defeat him and he jumps away, letting you beat the level.
 * 10) Chief Chilly (Major Boss of World A): A giant Chill Bully, he was the one that hired the Ice-Meister. He attacks by charging ahead, but like regular and Chill Bulllies, any attack knocks him back. Knock him down to the coldest of waters 3 times to defeat him.
 * 11) King Flopter the Fury (Major Boss of World B): The king of Flopters, he's bigger and determined to keep on ruling over the skies. He attacks like any other Flopter, but he wears a crown, preventing stomps. Knock off his crown using Koopa shells and then stomp on him. If not quick enough to stomp on or if he gets stomped on, he gets the crown back. Stomp on him 3 times.
 * 12) Road-Bruiser Rematch (Major Boss of World C): Back for more, he now pilots a mech. His battle is the same, but he now has a pound attack that breaks the ground by jumping and then landing hard. Bob-ombs are needed to temporarily force him out of the mech to be stomped on. Alternatively, he can be tricked to falling down a hole he made to defeat him immediately. The mech is a golden shell, one of the unused designs of the Clown Car in development.
 * 13) Father Time (Major Boss of World D): A living grandfather's clock who rules over the living clocks, he wishes to test the player. He forms clones of 3 random major bosses from the original game except for Tyrano. Defeat the bosses and he congratulates you, ending the level.

The 8 Guardians (Minor Bosses):

 * 1) Bowser Imposter Rematch: Boss of Door 1, the faker fights the same way, but his ground pounds send fire. The red Toad of the Council of 8 is his captive.
 * 2) Boom-Boom: Boss of Door 2, the mad lad uses a mix of his different phases, where he runs on the ground, flies when 2 HP is left, and jumps when 1 HP is left. The green Toad of the Council of 8 is his captive.
 * 3) Trident Rematch: Boss of Door 3, his fighting style is now like Roy Koopa's. The blue Toad of the Council of 8 is his captive.
 * 4) Pteresa Rematch: Boss of Door 4, her fighting style is now like Wendy O. Koopa's. The yellow Toad of the Council of 8 is her captive.
 * 5) Spinosis Rematch: Boss of Door 5, his fighting style is now like Larry Koopa's. The purple Toad of the Council of 8 is his captive.
 * 6) Giga Urchin: Boss of Door 6, it fires 3 lasers and sends down rocks. Shoot it 9 times with the Cannon Box or throw the rocks at it thrice to take it down. The cyan Toad of the Council of 8 is its captive.
 * 7) Pokey Khan: Boss of Door 7, it fires pellets at the player, but its weakness is Grab Blocks. Throw 3 of it to the head to bring it down. The orange Toad of the Council of 8 is its captive.
 * 8) Captain Rexor: Boss of Door 8, this Rex pilots an upgraded version of Commander Bro.'s vehicle, now outfitted with cannonball shooters, a Bob-omb dropper, and a fire blaster. Stomp on him thrice. The pink Toad of the Council of 8 is his captive.

Development
Development began after porting SMB2 to the cartridge. As a way to test the upcoming Super Famicom, the team ported SMB2 into the console. Due to their desire to make a new game, the development began.

In designing a world, the steed function was finally implemented. It started out as a crocodile, but was reworked into Yoshi due to the world being about dinosaurs.

For a new villain, Miyamoto's plan of a kaiju-inspired villain for the Mario series came to be in this game in the form of Tyrano. For design, the main inspiration was Godzilla. For his vehicle, several enclosed airship designs were planned, but the Clown Car was the final decision. However, some of the unused Clown Car designs were used in the deluxe version.

In powerups, the Raccoon Form was gonna have the Cape Form's upgrades, but it remained the same as its TLOWZ form while the cape got its power. As for the cape itself, scrapped forms include the player with a helmet as well as wings and a red cape.

Other scrapped content included a giant bird, small blue jays carrying a cage, Charging Chucks that threw Koopas, normal shark enemies (with the design being replaced when the enemy was readded via the DX version), and naval mines. The unused content was leaked in 2020.

Gallery
Coming soon

List of Tropes
Coming soon