Yoshi's Island: A Super Mario Story

 is 1995 Super-CD game and the first game of the Yoshi's Island series. This one is a prequel to the Mario franchise. It was remade for the Super Game Boy as Yoshi's Island: A Super Mario Story Deluxe in the year 2002.

Story
Intro and second cinematic: (Both Super CD and Super Game Boy variants have the exact same intro.)


 * Narrator: A long, long time ago... This is a story about Baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
 * Kamek Sr.: "SCRREEEECH!!!"
 * Kamek Sr.: "THE BABIES ARE MINE!"
 * Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NO...
 * Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
 * Kamek Sr.: AAAAAAAAAAKK!!!
 * Narrator: Kamek Sr., the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
 * Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek Sr.'s forces are actively searching the island. Will these two children ever reach their parents safely?

Instruction Booklet Story:

The rest of the story: Throughout the journey, Baby Mario and the Yoshies fight off monsters altered by Kamek Sr. on their conquest to save Baby Luigi. Upon reaching the castle, it seems that Baby Bowser is the one behind the kidnapping, but it turns out that he was brainwashed and that Kamek Sr. himself is the one behind it all for his divination noted not only 2 heroes, but 3 that ensure his defeat. Wanting to become the king of the Koopas, he initiated the attack on the stork and placed Baby Bowser under his spell. As a last resort, he enlarges himself for the final battle, but the young Koopa King and a younger Kamek allies with the Green Yoshi and Baby Mario. After the sorcerer's defeat, Baby Luigi and the stork are saved. Just before they leave, the young Kamek promises to raise Baby Bowser the proper way. Afterwards, the stork takes the Baby Mario Bros. and resumes their delivery, which ends at the Mushroom Kingdom. After the credits of Yoshi's Island Deluxe, it shows a younger Magikamek pushing the unconscious Kamek Sr. on a wheelcart, swearing he'll get revenge.
 * This story happened a long time ago...this is a story about a baby and Yoshi...
 * A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins, who are to be delivered to their parents as soon as possible.
 * Suddenly, something appears between the clouds and races towards the stork with blinding speed!
 * "SSCCRREEEEECH!!!", it screams. "These babies are mine!"
 * Snatching only one baby, the creature vanishes into the darkness from whence it came.
 * Oh no! The second baby falls undetected towards the open sea...
 * The kidnapper is Kamek Sr., an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush. Returning to his castle, Kamek Sr. realizes that he missed the other baby. He orders his toadies.
 * "Go forth and find that other baby! Don't let his parents get him back! Ever!!"
 * Meanwhile, the second baby does not fall into the sea after all...it lands safely on Yoshi's back! And right after him drops a map!!
 * This paradise is Yoshi's Island. And on this island lives lots of different Yoshies. These Yoshies are naturally laid back and relaxed, but this a calamity and everyone is in a state of panic. As the Yoshies frantically yell over each other, the baby insistently points at something.
 * Yes! The baby can sense the other baby's location. All the Yoshies quickly agree to help carry the baby to its destination by using a relay system not unlike the old pony express.
 * The Green Yoshi draws first honors.

Gameplay
Gameplay is 2D platforming. Pressing Y lets Yoshi eat enemies, ducking with an enemy in the mouth makes eggs (total of 6), pressing Y again with the enemy makes Yoshi spit it out, pressing A prepares an egg to be launched (with a target system, can be canceled by ducking), L and R while an egg is prepared lock on a specific angle, A again throws the egg, holding B midair lets Yoshi flutter jump, Up and Down on the d-pad moves the camera in the respective direction while Yoshi looks up or ducks, and pressing Down in midair enables a ground pound. Each level changes between different Yoshis who carry Baby Mario. If they get hit, the baby is encased in a bubble while crying and a countdown begins, where the player must get him back before the timer runs out, which then shows the Toadies taking Baby Mario away, losing a life. The timer refills up to 10, but it can be extended by stars and Middle Rings (10 points per ring, acts as checkpoints).

Powerups and Items:
Some of the items are hidden in crates and pots. The following can only be attained through minigames and can only be used once from the pause menu:
 * Helicopter Yoshi Transformation: Fly with the d-pad. Hit the Yoshi Block before time runs out to progress.
 * Mole Tank Yoshi Transformation: Dig through certain dirt with the d-pad. Hit the Yoshi Block before time runs out to progress.
 * Submarine Yoshi Transformation: Move underwater with the d-pad and shoot torpedoes with the Y button. Hit the Yoshi Block before time runs out to progress.
 * Train Yoshi Transformation: Move with the d-pad, press up when near a train track painting to enter the track and reach new areas, which also gives you the ability to boost via Y or B to outrun the menaces in the walls. Hit the Yoshi Block before time runs out to progress.
 * Car Yoshi Transformation: Speed away with the d-pad and raise yourself with B to avoid enemy contact. Hit the Yoshi Block before time runs out to progress.
 * Powerful Mario: When a Super Star is touched, the current Yoshi is encased in an egg while Baby Mario gains a cape, invincibility, and the abilities to run on walls and glide with said cape. Collecting more Super Stars extends the transformation's duration.
 * Ski Yoshi: In certain snow levels, entering a house lets Yoshi acquire skiing gear to ski down mountains while Baby Mario dons a winter cap. Jump when there are certain ramps and hills as well as obstacles.
 * Snowball Yoshi: Failing to jump at certain points as Ski Yoshi encases them and Baby Mario in a snowball, which grants invincibility at the cost of being unable to control them or jump for a short time.
 * Melons: Green lets Yoshi shoot seeds, red lets them breathe fire, and blue lets them breathe freezing ice.
 * Stars: Gives Yoshi extra time to retrieve Baby Mario. One second and point per star. All enemies onscreen turn into stars if the Middle Ring is touched. When the timer is full, extra stars are changed to coins.
 * Smiley Flowers: 5 are hidden in each level, with each worth 10 points. Collecting all 5 gives an extra life.
 * Red Coins: 20 are hidden in each level. One point per coin.
 * POW Block: Defeats all enemies by turning them into stars. Can be used thrice.
 * Post: Ground pound to reveal secrets.
 * Key: Can be used to unlock doors.
 * Chomp Rock: A boulder that acts as a platform and can be pushed by Yoshi. When it rolls down slopes, it can defeat enemies by running over them. Gray ones go back to their origin when offscreen while brown ones stay.
 * Winged Cloud: Hit them with an egg or enemy to trigger an event or get stars.
 * Spinning Wheel: Can be ridden on, but the direction it goes is where its arrow was last pointing before Yoshi stepped on it. Blue ones return to their point of origin if left alone while tan ones only return offscreen.
 * Snowball: Similar to a Chomp Rock, but gets bigger the more its rolled.
 * Tulip: Spits out 8 stars when an egg, spat-out enemy, or shell enters it. Afterwards, it disappears.
 * Egg Block: Green ones produce eggs while others turn into eggs.
 * Eggs: Used as Yoshi's weapon. Green ones bounce twice, becoming yellow then red. Yellow ones yield a coin when they hit an enemy. Red ones yield 2 stars. Flashing Eggs are rare and yield a Red Coin when they hit an enemy. Giant Eggs are attained from eating huge enemies and when thrown, they cause a shockwave that defeats all enemies to make up for being thrown over a short distance.


 * X-Point Star: Increases the timer. 10 second and 20 second variants.
 * Anytime Egg: Maxes out Yoshi's egg count.
 * Anywhere POW: Acts like a POW Block, but turns all enemies to stars and can only be used once.
 * Anywhere Cloud Maker: Turns all enemies into Winged Clouds.
 * Super Watermelon: Gives Yoshi either a green, red, or blue watermelon, depending on the item used.

(Beating a level with all 5 Flowers, all 20 Red Coins, and with a full health of 30 results into a 100% score.)

Minigames
These allow the player to gain extra lives and items.

Bonus Challenges:
These ones are when the Goal Roulette stops on a flower.


 * Scratch And Match: Scratch the cards with Baby Mario to get extra lives. 3 cards are to be scratched.
 * Flip Cards: Any flipped card is a reward, but Kamek Sr. makes the rewards invalid.
 * Drawing Lots: Select a card to get a reward. Kamek Sr.'s card ends the minigame.
 * Match Cards: Memorize and match pairs to get rewards. Only 2 chances are given.
 * Roulette: Bet lives on it and depending on where it stopped, lives are gained or lost.
 * Slot Machine: Stop the machine, and lives are gained depending on the combo.

Mini Battles:
These are when Yoshi enters a locked Bonus Game Shack in a level. These involve a battle against a Bandit. Winning them gives you an item. After they're played at least once, they can be played anytime from the level selection screen. Holding Select and pressing X + X + Y + B + A unlocks the multiplayer mode of those.


 * Balloon Toss: Toss an inflating balloon between you and your opponent by following a button combo. When the balloon pops on someone, that character loses.
 * Popping Balloons: Pop the balloon with the reward in it.
 * Watermelon Seed Spitting Contest: Defeat the opponent with only green watermelon seeds and avoid their attacks. Upon one of the characters losing their HP, the game is over.
 * Gather Coins: Collect more coins than your opponent before time runs out.

Non-Playable Characters

 * Baby Mario: A young boy who's destined to be a hero, he is carried by the Yoshis to save his brother. When Yoshi is damaged, he is encased in a bubble and cries for help, giving the player a limited time to get him back by touching him or it leads to losing a life.
 * Baby Luigi: A young boy who's also destined to be a hero, he was captured by Kamek Sr. Baby Mario and the Yoshis are on the way to save him.
 * Stork: One of the baby-delivering storks, this one was delivering Baby Mario and Luigi. However, Kamek Sr. intervened and captured the latter baby and despite the stork's attempt to fight, they were captured too.
 * Poochy: A friendly dog that follows Yoshi across dangerous terrain and can be mounted to cross said terrain. When mounted, press left or right to dictate where Poochy should go.
 * Egg-Plant: Plants that spit out Green Eggs.
 * Melon Bugs: Can roll up into balls and used to defeat enemies via turning them to eggs or spitting them to make them roll.
 * Huffin Puffins: Friendly birds that walk with chicks. Hitting the mother bird will make her run away, letting Yoshi use the chicks like eggs only for the level they're obtained. They act like boomerangs when thrown and can hit any surface only 3 times, with the 4th making them go offscreen, Cancelling a throw for chicks will make one of the chicks run away. If the level is beaten, any chicks will fly away.
 * Muddy Buddies: Strange creatures that stick to a Yoshi's feet, letting them traverse safely across spikes. Ground pounds make the Buddy leave.
 * Roger Lift: A water spirit that wears a platform as a hat. When Yoshi gets on the platform, it moves and stretches in different directions.
 * Blarrgwich/Support Ghost: A friendly Blargg spirit that wears a platform as a hat. When Yoshi gets on the platform, it moves up and down.
 * Baby Bowser: A wee little Koopa who assists Yoshi in the second phase of the Kamek Sr. battle.
 * Kamek: A teenage Magikoopa who turned against his father's plans. He carries Baby Bowser with his own broomstick in the second phase of the Kamek Sr. battle.

Worlds

 * World 0/Welcome to Yoshi’s Island (Introductory Level)
 * World 1 (Same as OTL)
 * World 2 (Same as OTL)
 * World 3 (Same as OTL)
 * World 4 (One of the two worlds never seen IOTL, where it has desert levels)
 * World 5 (was known as World 4 IOTL)
 * World 6 (was known as World 5 IOTL)
 * World 7 (One of the two worlds never seen IOTL, where the first half of this world has snow levels, while the second half has lava levels)
 * World 8 (was known as World 6 IOTL)

Enemies
Most can be eaten, stomped on, or be defeated with eggs.
 * Shy Guys (Aside from the normal kind, some of them walk on stilts, Woozy Guys jump, Spear Guys are immune except at their backsides or when they're eaten with some of them dancing without a shield, Stretches spit seeds when stomped on and are immune to stomps, Fat Guys produce large eggs when eaten, Flamer Guys let Yoshi shoot fire, Mace Guys swing maces, Mufti Guys are disguise masters, Train Bandits chase after trains in the walls, Boo Guys float around, some of the regular Shy Guys charging up special maces known as Tekkyū Dosun, and Fly Guys are peaceful item carriers with a whirly variant that drops coins and 1-Ups when hit enough times.)
 * Crayzee Dayzees: These walking flowers can survive being spat out unless they collide with another enemy. Bubble Dayzees are purple and blow bubbles that knock Yoshi back to protect themselves. However, said bubbles can be used as one-stomp platforms and objects that can be eaten and spat out as an attack.
 * Snifit (This time, the bullets can pass through walls.)
 * Bullet Bills (This time, they're green. Yellow ones can bounce off walls they touch and are known as the Bouncing variant.)
 * Baron von Zepplin: Balloons that carry items or harmful stuff. Defeating them drops the thing held or in the scenario of harmful stuff, the enemy drops it when above Yoshi.
 * Goomba
 * Koopa Troopa/Beach Koopa
 * Para-Koopa
 * Lava Bubble (This time, eating one lets Yoshi spit fire.)
 * Lakitu (This time, the cloud variant uses an aim system similar to Yoshi's to throw Spinies. There are also Lakitus that attempt to attack from behind walls (Wall variant) or even from the water (Aqua variant). The lightning bolts of Thunder Lakitus can set the ground on fire too while Fishin' Lakitus can hook Baby Mario off Yoshi.)
 * Fang: A bat that acts like Swoopers.
 * Chain Chomp (The normal variant can be defeated by using a POW Block or Winged Cloud Maker. Giant variants include Incoming Chomps which jump from the background and destroy the ground as well as Shark Chomps, which give chase and destroy certain parts of the ground.)
 * Cheep Cheep/Flopsy Fish
 * Nipper (Unlike other Mario games, they're white, can move, and defeatable. They spawn from Nipper Spores.)
 * Bandit: Thieving enemies that snatch Baby Mario. 6 eggs/1 Ground Pound does the job. Some of them hold Red Coins and are known as Coin Bandits, which are distinguished by an orange robe as opposed to blue.
 * Baseball Boys: A pair of Bandits that use baseball to fight. Those that wear green are Green Gloves and use mitts to catch eggs to throw back at the player while those that wear yellow are Sluggers and use baseball bats to deflect eggs, seeds, and Chomp Rocks. They can be defeated only by many stomps or a ground pound. Additionally, they use the same aim system Yoshi uses, allowing the player to get them to hit certain objects.
 * Zeus Guy: A powerful Bandit that uses fire and martial arts to attack. Only fire, ice, and POW Blocks can defeat them.
 * Boo (This time, they and their big variant can be defeated when they're hit by an egg while Yoshi faces away from them. Blindfold Boos (Boo Man Bluff in this game) are peach-colored, blindfolded, and use sound to identify Yoshi's location and attack them.)
 * Flutter/Flying Wiggler: These Wigglers sport butterfly wings, but retain their anger issues from their caterpillar days, with them chasing Yoshi when angry. Defeat them with the tounge or a ground pound.
 * Bumpty: Invincible penguins that push Yoshi around.
 * Goonie: Ridable birds that fly around. Spit them out and they become Flightless Goonies, making them lose their wings and ridability. Some of them are fat and bounce rather than fly, making them Hefty Goonies, with their flightless variant being Bowling Goonies, which are defeated with a ground pound. Some of them are Skeletal Goonies, with the normal variant defeated immediately if jumped on.
 * Needlenose: A common projectile of enemies, green ones bounce while yellow ones pop when they hit something.
 * Wild Piranha: Piranha Plants that skip the pipe and bite away by looking small, but revealing their true nature by growing their heads when Yoshi approaches. 1 egg beats them. Wild Ptooie Piranhas take 3 hits, start out green (to yellow to red), and spit Needlenoses instead while Propeller Piranhas (Hootie the Blue Fish in this game) are blue and patrol a set path, with their only true weakness being POW Blocks.
 * Fire Bar: This time, it rotates in 3D instead of a 2D circle.
 * Dangling Ghost: Swings back and forth while hanging from the ceiling. Eggs make them retract.
 * Gusty: Moves in a straight line.
 * Burts: A pair that attacks by jumping. Defeating one makes the other move faster.
 * Fooly Flower/Dizzy Dandy: Looks like a collectible Flower, but attacks by rolling on the ground. Can be distinguished by its evil face.
 * Blargg (Can be stunned by eggs)
 * Gargantua Blargg and Nep-Enut: Both of them block Yoshi's path, chase them if the player gets past them, and only retract temporarily if they're hit with an egg. One is red and is in lava, the other is blue and lives in water.
 * Spray Fish and Hot Lips: Spray Fish shoots a jet of water that pushes Yoshi back. Hot Lips shoots a stream of lava that causes instant loss of a life. Eggs can stun both of them.
 * Milde: When stomped on, they pop and knock enemies back. Bigger variants are known as Puchipuchi L, and stomping on one of them splits them into 4 Mildes.
 * Blow Hard: Cacti that spit Needlenoses. Eggs stun while freezing or burning them defeats them for good.
 * Spiked Fun Guy: Unstompable enemy. Some of them hide in pots.
 * Cloud Drop/Lava Drop: Cloud Drops move back and forth while Lava Drops move up and down or right and left. The latter can only be defeated by a Middle Ring.
 * Ukiki/Grinder: Monkeys that roam around jungles. They do not harm Yoshi, but most of them can grab Baby Mario, triggering the countdown, and some of them have green watermelons, letting them spit harmful seeds. Those that throw Needlenoses are Seedy Sallies while those that throw bombs are Short Fuses.
 * Slime: Giant slimes that carry eggs and disguise as platforms until Yoshi steps on them. Seeds or eggs shrink them and constant attacks make them disappear.
 * Piro Dangle: Invincible fire that patrols a set path.
 * Yoshi's Island Pokey: Cacti that bounces Needlenoses on its head.
 * White Fuzzy: These Fuzzies make Yoshi dizzy when touched or eaten, which is shown by difficult controls as well as distorted graphics and music. When eaten, they make gas that defeats enemies.
 * Kaboomba: Sentient cannons that walk around, shoot exploding cannonballs, and can be ridden by Yoshi. Can be defeated by ground pound and eggs.
 * Little Mouser: Egg-stealing mice. Some of them wear skulls that let them jump at the cost of not stealing eggs. Attacking the skull-wearing variant changes them to the normal variant.
 * Lunge Fish: Acts like Boss Bass.
 * Lantern Ghost: Acts like Shy Guy.
 * Frog Pirate: Uses its tounge to knock Baby Mario off. Can be defeated through eating and eggs.
 * Jean De Fillet: Skeletal fish that acts like Cheep Cheep, but can also be from lava. Eggs finish them off.
 * Lemon Drop: Tiny slimes.
 * Mock Up: Mysterious balloons that award 1-Ups when eaten, but harm Yoshi when they pop, with a Fly Guy escaping.
 * Piscatory Pete: Smaller Cheep Cheeps that act as obstacles to Submarine Yoshi. Torpedoes defeat them.
 * Preying Mantas: Jellyfish that move up and down underwater. Torpedoes defeat them.
 * Loch Nestor: Pufferfish that only attack Submarine Yoshi if hit by a torpedo. 3 torpedoes defeat them.
 * Tap-Tap: A tough enemy that can be pushed back by the tounge and eggs. They can be defeated by Chomp Rocks, Melon Bugs, fire, and ice.
 * Harry Hedgehog: Swift blue hedgehogs that stick out their spines if Yoshi gets close. They can only be eaten when the spines aren't stuck out.
 * Georgette Jelly: Slimes that splatter when stomped on. The splatters reform into more of the enemies.
 * Grunt: Enemies that wear spiked helmets. Eggs make them drop the helmets and panic, which is indicated by them running fast.
 * Spooky: An unknown enemy that wears a ghost sheet. Yoshi can ride it, but if it lands on them, Baby Mario is taken. Attacking it reveals a green Shy Guy while it taking Baby Mario reveals a Bandit.
 * Naval Bud: Appears only in the Naval Piranha boss and undefeatable.
 * Dangling Ghost: Swings back and forth from the ceiling. Eggs make it retract.
 * Caged Ghost: Emerges from drains, eggs make them shrink and disappear, but they come back after some time.
 * Boo Balloon: Balloon-shaped ghosts that wander around. Eggs make them inflate, but 3 defeats them.
 * Boo Blah: Ghosts that leap from the floor to the ceiling and back. Stomps stun them while Winged Cloud Makers and POW Blocks defeat them.
 * Clawdaddy: Foamy crabs that attack with their pinchers. 3 eggs or a ground pound defeats them.
 * Dr. Freezegood: Snowmen that attempt to push the player off ski lifts. Stomps defeat them.
 * Grim Leecher: Latches onto Yoshi, knocks Baby Mario off, and reverses controls.
 * Cactus Jack: Can only be moved when struck by an egg. Upon contact with anything while rolling, they explode.
 * Barney Bubble: Runs around, can be defeated only with eggs or stomps, stomps make them spit the same bubbles Bubble Dayzees spit out.
 * Eggo-Dil: Large flowers that launch their harmful petals in 5 directions. A ground pound makes them lose the petals while a Chomp Rock defeats them.
 * Raven: Found on rocks, only stomps and eggs defeat them. Their chicks can climb on walls and ceilings, and they can be eaten, but without making eggs.
 * Sluugy: Slug-like creatures that drop from the ceiling. Stomps defeat them.
 * Tap-Tap the Golden: A giant Tap-Tap that chase Yoshi in the final level. Only eggs can knock it back.
 * Toadies: Kamek Sr.'s minions. 4 of them are red and kidnap Baby Mario if Yoshi fails to retrieve him, green ones slowly chase Yoshi to kidnap the baby, and pink ones are known as Solo Toadies, who ensure that Yoshi cannot retrieve Baby Mario upon the countdown timer starting.
 * Kamek Sr.: He himself will attempt to take Baby Mario by ramming into Yoshi and by using magic that can transform blocks. When he is present, the timer counts down faster if active and when he successfully attacks Yoshi, he himself takes the baby regardless of how much time there's left.

Bosses

 * Burt the Bashful (Fortress Boss of World 1): An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are entirely lowered with six hits.
 * Salvo the Slime (Castle Boss of World 1): An enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
 * Bigger Boo (Fortress Boss of World 2): A bigger Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
 * Roger the Potted Ghost (Castle Boss of World 2): A large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
 * Prince Froggy (Fortress Boss of World 3): A normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Prince Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing big to Yoshi) Prince Froggy eats.
 * Naval Piranha (Castle Boss of World 3): An enlarged Wild Piranha that attacks Blue Yoshi with Nipper Spores and Nipper Plants. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
 * Count Fang (Fortress Boss of World 4, completely original to this AU): A giant Fang who protects himself with Slave Fangs. When he is hit with an egg, he falls to the floor and starts sliding around, increasing in frequency after he is hit again.
 * Six-Face Sal (Castle Boss of World 4, original game is Yoshi's Island 2/DS IOTL): Six-Face Sal spits Needlenoses at Yoshi. Yoshi must hit Six-Face Sal three times to defeat him.
 * Marching Milde (Fortress Boss of World 5): A large Milde attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to ground pound her from above, which causes her to split to two extra large Puchipuchi L. Yellow Yoshi needs to ground pound on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
 * Hookbill the Koopa (Castle Boss of World 5): An enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to ground pound on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
 * Sluggy the Unshaven (Fortress Boss of World 6): An enlarged Sluggy where Yellow Yoshi needs to attack his heart in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
 * Raphael the Raven (Castle Boss of World 6): An enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as ground pounding to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
 * Snifberg the Unfeeling (Fortress Boss of World 7): A large Ice Snifit that attacks Yoshi by spitting out Ice and smaller Ice Snifits.
 * Moltz the Very Goonie (Castle Boss of World 7, original game is Yoshi's Island 2/DS IOTL): Moltz the Very Goonie tries to land on Yoshi. Yoshi must ground pound his head three times to defeat him.
 * Tap-Tap the Red Nose (Fortress Boss of World 8): An invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava via throwing eggs at him.
 * Baby Bowser (Castle Boss of World 8): One of the antagonists of the game who turns out to be a protagonist the whole time after beating him. This is where you first fight Baby Bowser, where he tries to ground pound the Green Yoshi to ride on him. Green Yoshi can attack Baby Bowser by ground pounding the ground, using the shockwaves as an attack.
 * Kamek Sr. (who is Kamek’s father ITTL) (Final Boss of World 8): The true mastermind behind the scheme of the kidnapping, he enlarges himself for the battle. His attacks are destroying the ground, firing magic, summoning enemies, and even summoning apparitions of older bosses to execute certain attacks. During the battle, Green Yoshi must get Giant Eggs from Baron von Zepplins and throw them at the boss. Additionaly, Baby Bowser replaces the ability to eat with his fire breath, which can damage the apparitions. 7 hits and the mastermind is defeated.